Acidmods

Console Modding------ ( Here you can talk about your favorite Consoles ) => XBOX 360 => Tutorials => Topic started by: SYSTEM aka (Cyberpyrot) on April 05, 2008, 08:17:58 AM

Title: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 05, 2008, 08:17:58 AM
This mod is fairly simple to do but it will be lengthy. Setting up the controller to accept pre programmed chips is not hard but there are many components to solder and lots of wires. Luckily Microsoft has given us plenty of space to work with.. Please if you do this mod be considerate and do not use this controller for online matches as it will give you a huge advantage with "Insta Kills". AcidMods in no way condones cheating or unfair advantages with that being said lets proceed to part one of this lengthy mod.

Warning!!!! Using this Mod for Online Multiplayer is Cheating and will get your Xbox Banned!!! All though this mod is undetectable using it against other players with out there knowledge will get you bad feed back and will result in a banned account. Only use this mod in Privite games with friends who know you are using it or playing alone in campaingns.

Part one of this mod deals with setting up the socket so you can swap out chips for each game. Since the chips only have so much space to work with and it would be a pain for people to cycle through hundreds of different setups we will limit the macros to five per chip. That means you will have a chip for Halo a chip for Gears of War Etc...




Parts Needed:

1: 30 awg Kynar Wire (http://www.radioshack.com/product/index.jsp?productId=2062640&cp)
2: <a href="http://www.radioshack.com/product/index.jsp?productId=2062737&cp=&sr=1&origkw=soldering kit&kw=soldering kit&parentPage=search">Solder, soldering iron and paste[/url]
3: Dremel with cut off wheel (http://www.homedepot.com/webapp/wcs/stores/servlet/ProductDisplay?storeId=10051&langId=-1&catalogId=10053&productId=100057087)
4: Hot Glue Gun and Glue (http://www.hotstik.com/store/pc/HG-110-Hot-Melt-Glue-Gun-8p7.htm)
5: <a href="http://www.radioshack.com/product/index.jsp?productId=2062603&cp=&sr=1&origkw=18 pin socket&kw=18 pin socket&parentPage=search">18 pin Socket[/url]
6: 2 X 22pf Capacitors (http://www.mouser.com/Search/ProductDetail.aspx?qs=ODefv/JbNkj3FxhQXFv%2bfA==)
7: 4 MHz crystal (http://www.mouser.com/Search/ProductDetail.aspx?qs=aU4u%2bk%2b2YmXvQSyYBWvkRA==)
8: .1uf Capacitor (http://www.mouser.com/Search/ProductDetail.aspx?qs=VXCUPE5l1EdxmGC7RfGVgg==)
9: 2 momentary Buttons (http://www.radioshack.com/product/index.jsp?productId=2062510&cp=&sr=1&origkw=Button&kw=button&parentPage=search)
10: 1 momentary Buttons (http://www.radioshack.com/product/index.jsp?productId=2062546&cp)
11: Proto PCB from RadioShack (http://www.radioshack.com/product/index.jsp?productId=2102845&cp)
12: 1 X 3mm or 5mm LED (http://www.radioshack.com/product/index.jsp?productId=2102849&cp=&sr=1&origkw=LED&kw=led&parentPage=search)
13: 3 X 10K ohm resistors (http://www.radioshack.com/product/index.jsp?productId=2062347&cp=&sr=1&origkw=resistor&kw=resistor&parentPage=search)
14: 1 X 4.7K ohm resistor (http://www.radioshack.com/product/index.jsp?productId=2062346&cp=&sr=1&origkw=resistor&kw=resistor&parentPage=search)
15: Torx #9 Security Bit (http://www.all-spec.com/1/viewitem/36273/ALLSPEC/prodinfo/i=rss)
16: PIC16F84A (http://www.mouser.com/Search/ProductDetail.aspx?qs=mcPJWgAPNreU/vsKuC/Ciw==)


Hex Code For COD4  

Please Download Code For Model Controller. This is the Code if you already have a Microcontroller Flasher. If you do not you will be able to purchase a chip with the software on it at imagesco.com. This Code only works with chip 16F84A.

X801769-026 (https://www.acidmods.com/software/X801769-026.rar)     COD4-Basic-All-Models (https://www.acidmods.com/software/COD4-All-Models.rar)




A plethora of parts most of what is needed here can be found at www.Imagesco.com ----->Parts-27 $9.95(Parts Only) (http://www.imagesco.com/microcontroller/prototyping-boards.html)<-----
You can also buy the pic programmer there if you want to make your own code but if not you will later be able to buy all the different chips for different games there as well..


Part One of Tutorial Adding Socket

Step 1: Cut two slots for the feet of the socket to go through the battery pack for this location you can only use the rechargeable batteries and you will later find out you will need to cut the AA terminals off of the I/O board of the controller.. You will most likely need to grind down the inside of the battery pack so you can see the feet as you will need to solder wires to them..


(https://www.acidmods.com/images/360/step1.png)

Step 2: Carefully check the feet to make sure you have enough sticking out the other side to bend them down that will hold the socket in place allowing you to solder to the pins without worry of the socket falling out.

(https://www.acidmods.com/images/360/step2.png)

Step 3: Check the clearance of the mic as you don’t want to start hacking away at the chip or the mic later to make everything fit properly. A good way to do this is to reassemble the controller and pop the mic in place.

(https://www.acidmods.com/images/360/step3.png)

Step 4: Once positioning is good solder a 30 awg kynar wire  to each of the 20 pins. After the pins are soldered take some Vaseline and grease up your battery  :yess: no I'm not crazy... once the battery is greased pump a lot of hot glue over the wires in the battery cavity and quickly pop your greased battery in place allowing the hot glue to squeeze out. Once the glue has cooled for five minutes remove the battery. You will now notice that the wires are protected in a nice plastic shell preventing them from getting pulled accidentally.

(https://www.acidmods.com/images/360/step4.png)

Step 5: As you can see on this side I put a piece of cardboard preventing the glue from squeezing through. This is very important as the wires will need to be flush with the case in order for the I/O board to fit properly. I also lined up the wire so they are very low profile it is not important to use different color wires as we can just check them for continuity later as we go..

(https://www.acidmods.com/images/360/step5.png)

Step 6: Here is what the battery looks like when in place. Every thing fits perfect after all we want the controller to look stock when our buddies come over for some pwnage.

(https://www.acidmods.com/images/360/step6.png)

Step 7: Here is it with the chip in place. I know the socket is 20 pins and the chip is 18 pins I plan on using the outside pins as an input for changing the modes on the chip.

(https://www.acidmods.com/images/360/step7.png)





Part Two of Tutorial Adding Buttons

Adding the buttons to the controller is fairly strait forward just make sure you pick buttons that suit your need and fit well in the controller. I choose big red ones so I had to remove the rumble motor quick connects and solder the motors strait to the I/O board.


(https://www.acidmods.com/images/360/step8.png)

You want to drill two equal holes so you can control 2 macro's like "Automatic Pistols in Halo" and "Shotty blast switch to pistol and three burst fire." this will make for some interesting combo's..

(https://www.acidmods.com/images/360/step9.png)

This is what your bottom half of the controller should look like when you are complete. If you made it this far the hard part is over. The rest is just simple soldering to traces and component feet.

(https://www.acidmods.com/images/360/step10.png)

Here is a quick reference of the button circuits we will go into detail later on the entire wiring of the chip I just posted this here as a quick reference. Sometimes it is easier to break large circuits into smaller ones as it is easier to wire in sections as not to forget something.

(https://www.acidmods.com/images/360/step16.PNG)

Drill a small hole for either a 3mm or 5mm LED. This LED will be used as an indicator LED letting you know what setting you have programmed. I used a 5mm red LED for my controller. I used hot glue to hold the LED in place. You can install your led in a more discreet location as not to arouse suspicion.

(https://www.acidmods.com/images/360/step12.png)


Like the LED you will need to drill a hole for a sub miniature momentary switch. This switch is how you will switch between stored functions on the micro controller. Like the LED you can mount this switch in any location you wish.

(https://www.acidmods.com/images/360/step13.png)




Part Three of Tutorial Making the Crystal for the Internal Clock


You will need to cut a small section of proto PCB for a location to mount the Clock crystal. We want to do this to prevent the components from rattling loose. Once we have the board cut we will need to solder the 4 MHz Crystal, the two 22pf Capacitors and the .1uf capacitor..

(https://www.acidmods.com/images/360/step11.png)


Here is the basic wiring diagram for your Crystal this will be soldered to pins 15 and 16 and connected to ground. This is important as the chip will not work without it connected correctly. you may design your board any way you wish or use raw wire as long as the pathway is as the diagram shows....

(https://www.acidmods.com/images/360/Clock.PNG)

Here is my board I tried to make it Small then I encased it in hot glue to prevent it from grounding. You can make yours any way you wish as long as it follows the design.

(https://www.acidmods.com/images/360/step14.png)

Here is a blow up view the crystal is on the other side..

(https://www.acidmods.com/images/360/step15.png)

Here is the internal wiring for the 360 SpitFire 360 controller. With this diagram you should be able to complete the controller portion of the mod next step is getting the chip needed for Xtreme Gamming.

(https://www.acidmods.com/images/360/chip2.png)



Pinouts for the controller

(https://www.acidmods.com/images/360/pinouts.png)


Download Larger Image ----->Here (https://www.acidmods.com/images/360/pinout.png)<-----

1: Left Trigger
2: D-Pad Left
3: D-Pad Down
4: D-Pad Right
5: D-Pad Up
6: Select
7: 360 Dome
8: Start
9: X Button
10: Y Button
11: B Button
12: A Button
13: Right Trigger
14: Right Shoulder
15: Left Shoulder

Yellow is Not used in this version
Title: AcidMods SpitFire 360 Wired Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 17, 2008, 12:53:05 PM
SpitFire 360 Wired Controller Tutorial



Parts Needed:

1: 30 awg Kynar Wire (http://www.radioshack.com/product/index.jsp?productId=2062640&cp)
2: Solder, soldering iron and paste (http://www.radioshack.com/product/index.jsp?productId=2062737&cp=&sr=1&origkw=soldering+kit&kw=soldering+kit&parentPage=search)
3: Dremel with cut off wheel (http://www.homedepot.com/webapp/wcs/stores/servlet/ProductDisplay?storeId=10051&langId=-1&catalogId=10053&productId=100057087)
4: Hot Glue Gun and Glue (http://www.hotstik.com/store/pc/HG-110-Hot-Melt-Glue-Gun-8p7.htm)
5: 18 pin Socket (http://www.radioshack.com/product/index.jsp?productId=2062603&cp=&sr=1&origkw=18+pin+socket&kw=18+pin+socket&parentPage=search)
6: 2 X 22pf Capacitors (http://www.mouser.com/Search/ProductDetail.aspx?qs=ODefv%2fJbNkj3FxhQXFv%252bfA%3d%3d)
7: 4 MHz crystal (http://www.mouser.com/Search/ProductDetail.aspx?qs=aU4u%252bk%252b2YmXvQSyYBWvkRA%3d%3d)
8: .1uf Capacitor (http://www.mouser.com/Search/ProductDetail.aspx?qs=VXCUPE5l1EdxmGC7RfGVgg%3d%3d)
9: 2 momentary Buttons (http://www.radioshack.com/product/index.jsp?productId=2062510&cp=&sr=1&origkw=Button&kw=button&parentPage=search)
10: 1 momentary Buttons (http://www.radioshack.com/product/index.jsp?productId=2062546&cp)
11: Proto PCB from RadioShack (http://www.radioshack.com/product/index.jsp?productId=2102845&cp)
12: 1 X 3mm or 5mm LED (http://www.radioshack.com/product/index.jsp?productId=2102849&cp=&sr=1&origkw=LED&kw=led&parentPage=search)
13: 3 X 10K ohm resistors (http://www.radioshack.com/product/index.jsp?productId=2062347&cp=&sr=1&origkw=resistor&kw=resistor&parentPage=search)
14: 1 X 4.7K ohm resistor (http://www.radioshack.com/product/index.jsp?productId=2062346&cp=&sr=1&origkw=resistor&kw=resistor&parentPage=search)
15: PIC16F84A (http://www.mouser.com/Search/ProductDetail.aspx?qs=mcPJWgAPNreU%2fvsKuC%2fCiw%3d%3d)


A plethora of parts most of what is needed here can be found at www.Imagesco.com ----->Parts-27 $9.95(Parts Only) (http://www.imagesco.com/microcontroller/prototyping-boards.html)<-----
You can also buy the pic programmer there if you want to make your own code but if not you will later be able to buy all the different chips for different games there as well..


Part One of Tutorial Adding Socket

Step 1: Cut two slots for the feet of the socket to go through the battery pack for this location you can only use the rechargeable batteries and you will later find out you will need to cut the AA terminals off of the I/O board of the controller.. You will most likely need to grind down the inside of the battery pack so you can see the feet as you will need to solder wires to them..


(https://www.acidmods.com/images/360/Wirestep1.png)

Step 2: Carefully check the feet to make sure you have enough sticking out the other side to bend them down that will hold the socket in place allowing you to solder to the pins without worry of the socket falling out.

(https://www.acidmods.com/images/360/Wirestep3.png)

Step 4: Once positioning is good solder a 30 awg kynar wire  to each of the 20 pins. After the pins are soldered pump a lot of hot glue over the wires. Allow the glue to cool for five minutes. You will now notice that the wires are protected in a nice plastic shell preventing them from getting pulled accidentally.

(https://www.acidmods.com/images/360/wirestep4.png)

Step 5: I also lined up the wire so they are very low profile it is not important to use different color wires as we can just check them for continuity later as we go..






Part Two of Tutorial Adding Buttons

Adding the buttons to the controller is fairly strait forward just make sure you pick buttons that suit your need and fit well in the controller. I choose big red ones so I had to remove the rumble motor quick connects and solder the motors strait to the I/O board.

You want to drill two equal holes so you can control 2 macro's like "Automatic Pistols in Halo" and "Shotty blast switch to pistol and three burst fire." this will make for some interesting combo's..

This is what your bottom half of the controller should look like when you are complete. If you made it this far the hard part is over. The rest is just simple soldering to traces and component feet.

(https://www.acidmods.com/images/360/wirestep10.png)

Here is a quick reference of the button circuits we will go into detail later on the entire wiring of the chip I just posted this here as a quick reference. Sometimes it is easier to break large circuits into smaller ones as it is easier to wire in sections as not to forget something.

(https://www.acidmods.com/images/360/step16.PNG)

Drill a small hole for either a 3mm or 5mm LED. This LED will be used as an indicator LED letting you know what setting you have programmed. I used a 5mm red LED for my controller. I used hot glue to hold the LED in place. You can install your led in a more discreet location as not to arouse suspicion.

(https://www.acidmods.com/images/360/wirestep12.png)


Like the LED you will need to drill a hole for a sub miniature momentary switch. This switch is how you will switch between stored functions on the micro controller. Like the LED you can mount this switch in any location you wish.

(https://www.acidmods.com/images/360/Wirestep13.png)


Here is what the under side looks like use hot glue to keep LED in place..

(https://www.acidmods.com/images/360/Wirestep13A.png)




Part Three of Tutorial Making the Crystal for the Internal Clock


You will need to cut a small section of proto PCB for a location to mount the Clock crystal. We want to do this to prevent the components from rattling loose. Once we have the board cut we will need to solder the 4 MHz Crystal, the two 22pf Capacitors and the .1uf capacitor..

(https://www.acidmods.com/images/360/step11.png)


Here is the basic wiring diagram for your Crystal this will be soldered to pins 15 and 16 and connected to ground. This is important as the chip will not work without it connected correctly. you may design your board any way you wish or use raw wire as long as the pathway is as the diagram shows....

(https://www.acidmods.com/images/360/Clock.PNG)

Here is my board I tried to make it Small then I encased it in hot glue to prevent it from grounding. You can make yours any way you wish as long as it follows the design.

(https://www.acidmods.com/images/360/step14.png)

Here is a blow up view the crystal is on the other side..

(https://www.acidmods.com/images/360/step15.png)

Here is the internal wiring for the 360 SpitFire 360 controller. With this diagram you should be able to complete the controller portion of the mod next step is getting the chip needed for Xtreme Gamming.

(https://www.acidmods.com/images/360/chip2.png)




Pinouts for the controller

(https://www.acidmods.com/images/360/pinouts1.png)


Download Larger Image ----->Here (https://www.acidmods.com/images/360/pinout1.png)<-----

1: Left Trigger
2: D-Pad Left
3: D-Pad Down
4: D-Pad Right
5: D-Pad Up
6: Select
7: 360 Dome
8: Start
9: X Button
10: Y Button
11: B Button
12: A Button
13: Right Trigger
14: Right Shoulder
15: Left Shoulder

Yellow is Not used in this version
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on April 22, 2008, 09:53:32 AM
Awesome tutorial Cyberpyrot on the spitfire mod,
I'm curious as to what is the best place to draw Vcc from the controller? i have looked into this while doing some other rapid fire mods before, but no one clearly mentions a good place to draw it from.

Also you said that the website will have pic's for different games, do you have a time estimate on when they are going to be available?

thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Skullmaster on April 22, 2008, 11:20:51 AM
I cant wait to do this! Great job cyber, and nico!
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: FreeK on April 22, 2008, 02:20:17 PM
thats gotta be the sht in gears of war with the shotgun

awesome mod cyber, nic0, reaper, and anybody else one acidmods that helped

one q:

will you peepz be custom making the controllers or putting in up in modder for hire?

id love to have one of dem for when im on my xbox with "friends"
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 23, 2008, 03:32:05 AM
The picture where you said you "blew up the crystal from the other side" looks like the same picture right above it. Is there any way of getting a pic from the other side or does it just look the same on both sides?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Reaper on April 23, 2008, 04:19:02 AM
Dammit Cyber, you spelled Source wrong...  :huh:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Timmy on April 23, 2008, 06:11:43 AM
Dammit Cyber, you spelled Source wrong...  :huh:

LOL

But seriously, as a side note, how does it feel to be the first person ever to be pwned by the spitfire reaper :D
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: binnie on April 23, 2008, 07:41:32 AM
ahahahah i love this!.... i want an xbox now :( ... *gets a job*
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Panda Casanova on April 23, 2008, 09:23:57 AM
Whoa, that's amazing. I wonder what it would actually do in Halo 3 though... When you put up hex for more games, where will it be found? I don't have the funds or the time to program myself.  :boxed:  Great job!
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: redryno1221 on April 23, 2008, 03:36:03 PM
This is a great mod...but there will be cheaters out there that use it on live and will be banned...
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: cwn723 on April 23, 2008, 04:18:47 PM
This is a great mod...but there will be cheaters out there that use it on live and will be banned...

That is there fault.

And, oh yeh, great mod. This is what finally forced me to open my 360 controller.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Reaper on April 23, 2008, 04:20:15 PM
LOL

But seriously, as a side note, how does it feel to be the first person ever to be pwned by the spitfire reaper :D
Well, if you noticed, I was bent over in the video if thats any indication...
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: cwn723 on April 23, 2008, 06:11:52 PM
hey, can you make a rapid fire for the 50 cal in ONE SHOT ONE KILL? that would be awesome.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: hexx27 on April 24, 2008, 04:53:51 AM
This Code only works with chip 16F84A.

I was looking around and found some 16LF84A that you can sample...I looked through the datasheets and the specs and they look identical. Except 16LF84A might be an older model, I was wondering if it was something with the source code that would make it only work with 16F84A or would it work with these other chips I found.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Kuma on April 24, 2008, 08:29:32 AM
Is there a chance of anyone selling these controllers as a whole unit.

As apose to us putting one together. Id be willing to buy one fully assembled and programmed for H3, and or COD4.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 24, 2008, 10:16:34 AM
Is there a chance of anyone selling these controllers as a whole unit.

As apose to us putting one together. Id be willing to buy one fully assembled and programmed for H3, and or COD4.

there are people willing to build one for you. Just make a request in the modders for hire..
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: lewis3109 on April 24, 2008, 02:50:16 PM
i would like to build one of these, but i play halo 3, how would i be able to get the pic programmed for halo 3?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: glenng82 on April 24, 2008, 03:09:21 PM
can this be done to a ps3 controller?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 24, 2008, 04:47:03 PM
can this be done to a ps3 controller?

yes
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on April 24, 2008, 05:59:36 PM
I have a USB Epic Programmer with Accessories from www.imagesco.com
how do i flash the Hex for COD4 on to the chip i buy the chip from the same place
16F84A 20MHz 13 I/O $ 6.55 

Also the Download for the Hex code is not working is the link bad can you email it to me please ????? :cry2:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Maradona10 on April 25, 2008, 01:03:14 AM
Hi,

I was redirected to here from Llamma. I'm paralyzed and can't hold the triggers so I asked someone to make a mod for me which looks like this:

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F931%2Fxbox360controllerzy6.jpg&hash=298c0ea48c839432fbb1b5b07ac263d603e3c77c)

I like it very much accept that I can't remap the buttons to another button or combo/macro. Would this be possible with this mod?
So that I can remap any button to any other button? If so, I'm very interested if you could make this mod for me.

In the video I only saw that you put another function on the back red buttons. But in the vid it also says it's fully programmable. So how does that work?

For instance I would like to use the left thumbstick click as the right trigger. In another game I would like it to program it as LT. Possible?

Hope someone can help me with this.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 25, 2008, 04:04:49 AM
wow thats a tall order :D giv us a few days to discuss it and we will see what we can do...
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Luke on April 25, 2008, 08:06:23 AM
im gonna own u allz now i finnally did this mod but didnt turn out as clean i gotta clean it up :D
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 25, 2008, 05:26:27 PM
show us it  :w00t:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on April 25, 2008, 05:46:17 PM
I'm gonna be doing this mod probably next wednsday or thursday, i should be able to post some pics of it. Just curious what kind of results have you gotten on halo 3 with this? Does it improve the br, because i have noticed that sometimes in halo 3 i seem to die from people just shooting me once, yet i get hit by like more then one bullet  :wacko:.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Luke on April 25, 2008, 07:50:24 PM
show us it  :w00t:

i will as soon as i clean it up. u might wanna change the tut a bit after the soldering the wires to the 18 vpin thing coz i got lost after that

*edit awww man i got a 24 hour ban on xbox live


o by the way mine is for cod4 :tup:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: robin1989 on April 26, 2008, 05:11:16 AM
i will as soon as i clean it up. u might wanna change the tut a bit after the soldering the wires to the 18 vpin thing coz i got lost after that

*edit awww man i got a 24 hour ban on xbox live


o by the way mine is for cod4 :tup:

thats why we say dont use it on live you numpty
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: dcrvx2k on April 26, 2008, 11:37:32 AM
I found what I was looking for

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Luke on April 27, 2008, 03:32:16 AM
thats why we say dont use it on live you numpty

doesnt matter im unbanned now :D
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 27, 2008, 08:55:46 AM
Cyber, is there any way I could get a pic of the underside of the crystal timer? The pics you posted are of the same side (or at least appear to be). I don't see where the capacitors are soldered to and where the little silver piece is located. Please, if anyone has a pic of the underside of the crystal, can you post it up so I can proceed to attempt this. Thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ff360 on April 27, 2008, 10:05:13 AM
I read through the tutorial real quick and it seems pretty straight forward except for one thing.  Correct me if I am wrong but it does not say where to attach the power (Vdd) or the ground (Vss). 


The reason that I am asking is because I noticed on the 16F84A data sheet that for a 4mhz crystal the operating range is  4.0v - 5.5v and I believe the wireless controller runs at about 3v.  So could you run the 16F84A using the power from a wireless?

There does not seem to be any power issues with the wired controller since the USB power source is 5v, which is in the range of 16F84A.

Only other question that I have [for the wired controller mod] is when you set a pin high on the 16F84A it will bring it up to 5v and I believe when you push the physical button on the controller it only goes 1.8v. 


Great stuff guys, I love the tutorial!

I am sure you have thought of this already but, why not use a 16F88 instead of the 16F84A?  The 16F88 has an internal oscillator (can be set to 31 kHz,125 kHz, 250 kHz, 500 kHz, 1 MHz, 2 MHz,4 MHz, 8 MHz) which will make things easier for people and I believe the price difference is very minimal.  Anyway thank you for sharing this its a great mod! Take care.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 27, 2008, 11:36:04 AM
I read through the tutorial real quick and it seems pretty straight forward except for one thing.  Correct me if I am wrong but it does not say where to attach the power (Vdd) or the ground (Vss). 

  • Can someone confirm if it attaches to the pwr/gnd of the USB for the wired controller mod and the battery for the wireless controller?

The reason that I am asking is because I noticed on the 16F84A data sheet that for a 4mhz crystal the operating range is  4.0v - 5.5v and I believe the wireless controller runs at about 3v.  So could you run the 16F84A using the power from a wireless?

There does not seem to be any power issues with the wired controller since the USB power source is 5v, which is in the range of 16F84A.

Only other question that I have [for the wired controller mod] is when you set a pin high on the 16F84A it will bring it up to 5v and I believe when you push the physical button on the controller it only goes 1.8v. 

  • Is there any issues with bringing the button up to 5v with the 16F84A when normally the buttons only see 1.8v?

Great stuff guys, I love the tutorial!

I am sure you have thought of this already but, why not use a 16F88 instead of the 16F84A?  The 16F88 has an internal oscillator (can be set to 31 kHz,125 kHz, 250 kHz, 500 kHz, 1 MHz, 2 MHz,4 MHz, 8 MHz) which will make things easier for people and I believe the price difference is very minimal.  Anyway thank you for sharing this its a great mod! Take care.

We are currently  doing another tut for with another chip with an internal OSC.. the hot points on the wireless are marked on the underside of the mobo but we have a better location that is switched.. The chip we used is rated for 2.2v and the Wireless controler has a voltage of 2.6v well withing the operating range of the IC..
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 27, 2008, 03:50:51 PM
Hey cyber. i'm new to the programming aspect and had a question about how I would go about programming the code you set up for turbo fire so I could program the hex to a PIC. If you could PM me or point me in the direction of the materials I need, that would be great. Thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 27, 2008, 04:49:20 PM
Hey cyber. i'm new to the programming aspect and had a question about how I would go about programming the code you set up for turbo fire so I could program the hex to a PIC. If you could PM me or point me in the direction of the materials I need, that would be great. Thanks

Well my PM's are off do to server issues.. but I can tell you here what you will need to flash chips....


This is all you need to flash

http://www.imagesco.com/microcontroller/epic-usb-port-programmer.html (http://www.imagesco.com/microcontroller/epic-usb-port-programmer.html)

and the pic

http://www.imagesco.com/microcontroller/pic-microcontrollers.html (http://www.imagesco.com/microcontroller/pic-microcontrollers.html)

get this pic for this tutorial 16F84A 20MHz 13 I/O

Also keep this in mind with having this you will be able to flash any other code we develope.. like cough***Head Tracking 360***Cough
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ff360 on April 27, 2008, 06:04:09 PM
We are currently  doing another tut for with another chip with an internal OSC.. the hot points on the wireless are marked on the underside of the mobo but we have a better location that is switched.. The chip we used is rated for 2.2v and the Wireless controler has a voltage of 2.6v well withing the operating range of the IC..

Again, very nice mod.  I figured you were looking into a chip with an internal OSC.  So I guess you are using the 16LF84A for wireless mod since it operates from 2.0v-5.5v at 4Mhz.  That is what I thought just wanted to confirm before I started to order anything.

One last question, when you moded the wired controller do you connect the PIC straight up to the USB power source?  Just want to make sure I would do it right.

Thanks!
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 27, 2008, 06:09:34 PM
Again, very nice mod.  I figured you were looking into a chip with an internal OSC.  So I guess you are using the 16LF84A for wireless mod since it operates from 2.0v-5.5v at 4Mhz.  That is what I thought just wanted to confirm before I started to order anything.

One last question, when you moded the wired controller do you connect the PIC straight up to the USB power source?  Just want to make sure I would do it right.

Thanks!

For wired controller we used a 100 ohm resister to the 5v source

also I think we are going to use the 16LF628 because it will match up with the old chip so the tutorial will change very little.

yes the old chip with the crystal was the 16LF84A
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on April 27, 2008, 09:21:18 PM
im going be finishing up the initial controller shell modification with the 18 pin socket on wednsday, i assume none of the controller shell modifications are going to change except the wiring to the pic in your new tutorial? (Hopefully i can get the pictures of how it turned out posted on wednsday night or thursday)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 28, 2008, 06:14:26 PM
Here is a blow up view the crystal is on the other side..

(https://www.acidmods.com/images/360/step15.png)


^^^^^Could you provide a picture of the other side of this for me? Two pictures were posted of the same thing and I need to see the other side before I proceed. Thanks^^^^^
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on April 28, 2008, 07:50:52 PM
Here is a blow up view the crystal is on the other side..

(https://www.acidmods.com/images/360/step15.png)


^^^^^Could you provide a picture of the other side of this for me? Two pictures were posted of the same thing and I need to see the other side before I proceed. Thanks^^^^^

I did not take a picture of the other side but Nico has detailed pictures..
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 29, 2008, 04:01:51 AM
Nice, where's Nico's pics? Interested in getting started
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on April 29, 2008, 05:06:14 AM
I can post the picture of my backside, the internal Clock Today .
Just need to take a picture
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on April 29, 2008, 06:20:04 AM
nice, thanks man. Also, if there is anyone with an easier to follow picture tutorial of the pin out, that would be great. I can't for the life of me follow that pin out diagram posted in the original post. Thanks guys.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on April 29, 2008, 10:45:57 AM
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08005.jpg&hash=3f1f4b7a3d7eeb6cb83e41a5e0003d6be38716b8)

I cut the trace on 3 of them before i start

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08007.jpg&hash=5264a213268e1c1e2336f6c6fe06d6ab3d988164)

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08015-1.jpg&hash=2cd4c9c493ad93b78d6c4b6dc97be421317c7470)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08012.jpg&hash=c7e52b75175d1dcb2172ade7020cb97caf752155)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08013.jpg&hash=5f65a86cb71e5d9f88ed457dcef8d5e5e909b9f8)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08009-1.jpg&hash=2242a200f8046f860910abab911595b8817676a2)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2Fboard.jpg&hash=6ed86ffc29f1f1407c12ca1f58ff698478309560)
Blue Wires : Pin 16, 15, 14
Red Wire VDD
Gray Wire GND
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on April 30, 2008, 02:02:19 AM
Here Some more Picture of My Controller

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08002.jpg&hash=a408615f5f8c2985d6b8dc192b3a980c43130b85)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08003.jpg&hash=3f9725ce58afeca1ab0cabd88a8076d3ef96b2ae)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08004.jpg&hash=aa429f6f83e108a89f6e79604013c8dd496013c0)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08005-1.jpg&hash=8029fabf6d354462de16a7e0697f71e4623c78e5)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08006.jpg&hash=006523a4d7ae53dc8a789d5fcac0983e1b96016f)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-29-08007-1.jpg&hash=e2a4e4711436943a83afc2d7710f024474280121)

I'm not happy with it i could of done better oh well my first one
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on April 30, 2008, 11:21:40 AM
Here some more Picture

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08001.jpg&hash=02b9da9f1ce3e630d476201c71a36287f4e35f84)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08002.jpg&hash=28306c77e221f7b3455a90f0da0fd99838ea3b1b)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08003.jpg&hash=c9eba9293790ffbf96525760c7055fa0d183526e)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08004.jpg&hash=fd55a5cf4bd73add6e339f5fe9ecad7d19e4bb91)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08005.jpg&hash=d7dd19602acdd631d40541bb5dc0194b7d8202e4)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08007.jpg&hash=5ab1658489f9f21cb00f840a79b67baf09860d3b)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08008.jpg&hash=bfcfb61a5dde7e59b66f806a2e6559e4a7647cf8)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08009.jpg&hash=5bcebd744beb571948bcf8ebe26066ca6f59ce47)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08010.jpg&hash=0d7dff5d78b04eb76bb34f1457a288ef00d982f9)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08011.jpg&hash=828066bb56f4b509f850982740bd55dfa16cc6f6)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08017.jpg&hash=28d92f05d99050fc7ee0729ad449dc021a7cb90d)


Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Luke on April 30, 2008, 02:36:48 PM
hey bud just a friendly reminder dont double/triple post edit ur last one  :tup:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: isaac gs0 on April 30, 2008, 10:44:22 PM
i like this spit fire mod alot and will most likely get around to doing it but not currently.

well i was surfing around on www.instructables.com  (http://www.instructables.com) and found this which is almost the same exact thing. http://www.instructables.com/id/Hacking-the-Xbox-CONTROLLER/?ALLSTEPS (http://www.instructables.com/id/Hacking-the-Xbox-CONTROLLER/?ALLSTEPS) i wish that the date that acid mods posted was still up to see if this guy ripped us off.

So if he did someone needs to say he owes us some credit
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on May 01, 2008, 12:43:01 AM
i highly doubt that this was stolen from that website... These kind of these have been done before, the idea has existed for a very long time. I really like how they did it here, the idea of swapping pic's for games is awesome. If you have used microcontrollers/fpga's before you would know that there is hardly any need to "copy". I gotta get a new glue gun, just need to glue gun the socket and connect wires to controller points
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: imagitronics on May 02, 2008, 04:22:30 AM
Amazing mod.

Has anyone figured out how to interface with the analog stick controls? I'm not sure if the PIC chip has an ADC on board, but the uC that I intend to use supports Analog inputs.

I'd like to do some work that involves the analog sticks, so any information would be appreciated.

Once again, great mod.
Tim
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on May 02, 2008, 03:01:55 PM
Amazing mod.

Has anyone figured out how to interface with the analog stick controls? I'm not sure if the PIC chip has an ADC on board, but the uC that I intend to use supports Analog inputs.

I'd like to do some work that involves the analog sticks, so any information would be appreciated.

Once again, great mod.
Tim

We are working on that now.. We actualy did it we are going to release it soon..
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on May 02, 2008, 04:58:21 PM
uhm have you guys writen any code for halo 3 for the spitfire mod? id love to try it, im pretty much done building mine
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on May 02, 2008, 05:39:33 PM
uhm have you guys writen any code for halo 3 for the spitfire mod? id love to try it, im pretty much done building mine

Nico has and we have some code for doing a 180 but it requires rewiring the controller a bit.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 03, 2008, 03:42:21 AM
I got it done Finaly i'm gald it over now i can start on the new project hehe
Thanks for the help Cyber and Neco  :dribble:  :#1:

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08065.jpg&hash=3f50d60914a18eac2420073b0f05ccafadc74ba3)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08068.jpg&hash=447305ca02444db300168f405be81556682e13a8)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08070.jpg&hash=0477ada430aa727b5db556fcccaf4ff989bfbbf3)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on May 03, 2008, 09:59:25 AM
I'm not up to speed on the technical aspects of this mod, so could someone explain to me what "vdd" means and where the "data" lead of the pin goes to?

Also, if I were to supply a wired controller and all the parts to make the mod, how much would one of you guys charge me to put it together for me?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 03, 2008, 12:10:23 PM
Vdd is the hot wire or the power
Data dose not go any where is not use in the mod

And if you sending the parts and controller we can do it for $149.95 that is including shipping cost with Ups 3 day servise insurance and tracking turn around time is about  2 - 3 days .
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on May 03, 2008, 01:08:31 PM
Ok, definitely wasn't looking at spending $150, but ok. Does the vdd go to somewhere on the controller pcb? If so, where?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on May 03, 2008, 01:39:07 PM
i dont think im going to be opening up my controller again for rewiring, it wasnt that fun to put it back together O_O.

X801769-026     COD4-Basic-All-Models
what does the first file do? what game is it for? is it just standard right trigger is rapid fire?

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 03, 2008, 02:14:17 PM
Ok Vdd is the + you get it from the controller Board i use the Mic Area if you look at the picturs all the VDD are red Wire for hot +

also is 150.00 too much, it's lot of work already wiring 18 pins and making it all fit in the case and work .. how much did you have in minde ??

2nd Question : X801769-026     COD4-Basic-All-Models

the 1st one is for that controller board if you take the battery out there is a number
which is in this case X801769-026 use that hex file for dose  which is for COD4

and for all other controller for COD4 use COD4-Basic-All-Models hex file

The rapidfire is the switches that wire to the Pin 17 / 18 one of them will be rapidfire
and the other one for reload, gun switch, jump and etc

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Ack Like You Know on May 03, 2008, 02:27:25 PM
I have started it myself, but I just don't feel confident proceeding any further. I have installed a momentary button and an LED in the front shell and I have installed the socket, soldered wires to the socket, and installed the buttons into the back part of the socket. I just need someone who is condfident enough to build the crystal and solder the wires I have already installed to their correct points for function. How much do you think the remainder of the project from what I have said is worth in your time in skill? I just don't want to proceed any further. I am confident in what I have done so far, but I am a little shaky on the rest. Let me know what you can do. Thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on May 03, 2008, 09:45:50 PM
As im done building my controller, if one of you guys would like to write some rapidfire code for halo 3 and program it into a pic i would be up for paying for it /labour/shipping and what not, how much would that run me about?(local electronics store charges 10 dollars for programming a chip and 4 dollars for a pic, so maybe i could just pay you for the code?, im only looking to see what kind of stuff can be done to the BR and any other rapid fire stuff in halo 3)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Latesh0t on May 09, 2008, 04:58:53 PM
Is there anyone who would sell me a spitfire pre-moded controller im aming to use it for halo 2 so the usual BXR, BXB,double/qaudshot macros any one wiling send me a pm/email me at latesh0t@hotmail.com :help:  :beg:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 09, 2008, 05:22:13 PM
I will have controller for sell soon where you can buy controller and the kits or preflash chips but they one i build is for sell make a offer ..

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08065.jpg&hash=3f50d60914a18eac2420073b0f05ccafadc74ba3)

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08070.jpg&hash=0477ada430aa727b5db556fcccaf4ff989bfbbf3)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Luke on May 09, 2008, 05:58:13 PM
urs is cod4 rite? coz i can do with 2
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 09, 2008, 09:38:14 PM
 :w00t:  :#1:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: tweak41 on May 10, 2008, 08:16:33 AM
A couple questions for ya'll:

1) Why not solder the wires to the test points on the underside of the controller instead of those incredibly small points on the top?
2) What's the real deal with Halo 3 code (Doing a 180 really isn't something to get excited about)?  Can I help contribute in anyway?  Are there any resources someone can direct me towards to find out what code is necessary to create some cool macros?

-tweak
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 10, 2008, 09:44:23 AM
will i like my small point i have no problem using these point. if you like to use the test point that is fine. "b

halo 3 there is no code for rapid fire on halo .. all you can do is improve aim on useless guns ex needler & covenant ar machine gun etc

the game is coded with time delay[so the time that takes to fire battlerifle till it run out and reload is timed in halo 3 ] so if the time dose not match the code that is in the game, will freez the game.

so no rapid fire of any kind on halo 3.  :victory:

Now you can do create some cool macros but you need this controller board model # X801769-026

at this time this the only one that let you do that that i know of.

now if you like to code your self and make cool macros you need PIC Basic Pro Compiler  $249.95

also need a pic programmer $89.95

www.imagesco.com/microcontroller/picbasic-pro-compiler.html (http://www.imagesco.com/microcontroller/picbasic-pro-compiler.html)    :tup:
www.imagesco.com/microcontroller/epic-usb-port-programmer.html (http://www.imagesco.com/microcontroller/epic-usb-port-programmer.html)    :tup:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on May 11, 2008, 01:37:07 PM
im sure coding these PIC's isnt too bad, just having to re-learn all the syntax is annoying. I have looked at it somewhat and its very similar to assembly, does anyone have a link to a website that can tell u the differences between it and assembly?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Spanker on May 12, 2008, 09:03:57 PM
What is the best thing to use to get through the lacquer on the board to make a good solder joint?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on May 13, 2008, 03:23:34 PM
What is the best thing to use to get through the lacquer on the board to make a good solder joint?

I used an exato knife to scrap away to the copper
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Spanker on May 14, 2008, 05:43:24 AM
More or less finished my controller but not too sure on where to wire pin 1 data connection on the chip. help please.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 14, 2008, 06:59:49 AM
Is no use in this mod..

pin 1 is data not used. :dribble:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: haze on May 15, 2008, 03:37:03 AM
could you do this using the same components on a ps3 controller and wire them to the right place on the controller or would you have to use different components, because i really wanna do this and i dont know if xbox and ps3 controllers have different voltage batterys or not. if anyone has done this on a ps3 controller pls help me.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: staticvoid on May 15, 2008, 04:23:22 PM
Can you make dual rapid fire for all models since you can control both triggers on all controllers.

your time and effort are greatly appreciated.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: iNsAiNoNe on May 16, 2008, 09:49:25 AM
Maybe I'm an idiot, but while doing this mod, i noticed something about the tutorial.
in the tutorial this picture says pins 4, 17, and 18
(https://www.acidmods.com/images/360/step16.png)

and in this picture it shows pin 3, 17, and 18.
(https://www.acidmods.com/images/360/chip2.png)
can someone tell me which is right?  i'm assuming the larger picture is right.
also...which switch goes to 3, which to 17, and which to 18.  of course i could hook it up and figure it out myself, but if i can save myself 5 min that'd be great

if i'm just an idiot, ignore me ;)  if the tutorial isn't right, can ya fix that one picture so it says 3 17 18   instead of 4 17 and 18
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 16, 2008, 03:42:43 PM
The Larg Picture is right 3,  17, 18  its a typo on the  small picture

for the switch's  17 & 18 are the triggers

and  pin3 is the mode switch " in the middle of the controller under the LED "
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: |dw| on May 19, 2008, 07:41:43 PM
What delay time should I use between changing pin states I can't seem to get mine to fire as fast as in the video.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: staticvoid on May 20, 2008, 10:28:51 PM
please release a firmware for both triggers on all controllers  :victory:

Can you make dual rapid fire for all models since you can control both triggers on all controllers.

your time and effort are greatly appreciated.


USE THIS PROGRAMMER AT YOUR OWN RISK, IF YOU DO NOT KNOW WHAT YOUR DOING THEN DONT START WITH THIS PROGRAMMER. I HAVE USED THIS WITHOUT ISSUE.

simple programmer for 16f84a can be made with a socket, 100ohm resistor,male serial cable end. Use a straight thru cable not null modem

socket pin # 4 goes to serial pin # 3
socket pin # 13 goes to serial pin # 8
socket pin # 13 also goes to 100 ohm resistor then to serial pin # 4
socket pin # 12 goes to serial pin # 7
hook 4.5v positive(+) post to socket pin #14
hook power ground(-) to socket pin #5 to serial pin # 5

I use 3 aa batterys for power supply ( you should be able to use 4v to 5v without issue)

download picpgm it will auto detect programmer and chip
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on May 21, 2008, 04:55:08 PM
What delay time should I use between changing pin states I can't seem to get mine to fire as fast as in the video.

30ns to 50ns
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: tweak41 on May 22, 2008, 02:49:28 PM
Ok, so if there's no rapidfire available for Halo 3 then is the head tracking thing possible?  I remember a post that mentioned this may be possible, but I wasn't sure if that was in reference to COD4 or Halo 3.  As cool as this is I'm not sure I'll do it if there isn't some sort of advantage to be gained.  I'm having a hard time envisioning any macros that would be useful... :-)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on May 23, 2008, 09:11:57 AM
Hey guys, I'm new here so I'm not all to familiar with this stuff.   :confused:
Got most of the wiring done but am stuck on the wiring of the buttons (switches?). I'm thinking all the vdd points go to the "+" point next to the mic cause it's a hot point. Then the two switches on the right are for the buttons and the one on the left is for the button in the middle of the controller.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 23, 2008, 05:26:36 PM
  You got it   :w00t:

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on May 23, 2008, 10:09:39 PM
Thanks for confirming that for me man. One other thing though, is there some way to tell if a controller (wireless) is the correct model (X801769-026) by looking on the packaging some where? Cause if I'm not mistaken this will only work on this model of the 360 control (wireless), and I've got two controls (004) and (022)...
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 24, 2008, 04:04:56 PM
Will i know i buy 8 controllers and 4 of them where (X801769-026), for rapidfire you can do it on any xbox 360 controller dose not have to be (X801769-026) Model but if you want to do combo/ macro you need that controller to programming combo's ex: 

Combo X + Y
Combo X + RT
Switch LT/ RT  

And etc.

If you want a (X801769-026) Black Controller i can sell you one just Pm me or Email 

Also if you doing the Rapidfire on a wired controller we used a 100 ohm resister to the 5v source


Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on May 25, 2008, 05:42:43 PM
That's awesome, what would be the soldering points for ABXY on a 004 controller? Don't want to guess and mess up
This is the only pic I got at the moment.
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi237.photobucket.com%2Falbums%2Fff55%2FHG27%2FS1052828.jpg&hash=662c8e547cc69c13fda83de698e79bfeb61e9ea8)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 25, 2008, 10:48:57 PM
Can i get a better picture i need to see the board better its blurry get a close up like this picture

Download Larger Image ----->Here (https://www.acidmods.com/images/360/pinout1.png)<-----
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: _OwNeD.YoU_ on May 26, 2008, 06:14:06 PM
hey guys sick mod,
I wanted to know if this PIC programmer will work ok its alot cheaper than the other one there, it supports that chip i just want to make sure im not missing anything lol

Mini-USB-PIC-Microcontroller-Programmer (http://cgi.ebay.com/Mini-USB-PIC-Microcontroller-Programmer-for-Microchip_W0QQitemZ300227021990QQihZ020QQcategoryZ4663QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)

That should be fine. But man the shipping will take a long time since it coming from china
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: HG27 on May 26, 2008, 11:37:15 PM
nice mod
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on May 26, 2008, 11:42:42 PM
Can i get a better picture i need to see the board better its blurry get a close up like this picture

Download Larger Image ----->Here (https://www.acidmods.com/images/360/pinout1.png)<-----

I'll up a new pic ASAP.

Edit:
These ended up being pretty high res so I decided not to display them here. Against the rules?

http://i237.photobucket.com/albums/ff55/HG27/Xcontroller%20pics/S1052869.jpg

http://i237.photobucket.com/albums/ff55/HG27/Xcontroller%20pics/S1052867.jpg

http://i237.photobucket.com/albums/ff55/HG27/Xcontroller%20pics/S1052859.jpg

http://i237.photobucket.com/albums/ff55/HG27/Xcontroller%20pics/S1052858.jpg

http://i237.photobucket.com/albums/ff55/HG27/Xcontroller%20pics/S1052853.jpg



Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on May 28, 2008, 05:37:23 AM
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FS1052869-1.jpg&hash=8826dbf4a927558d9cc0b2a6ffeb14e491f53705)

Click here for 1024X768 (http://i167.photobucket.com/albums/u136/kingmike_001/S1052869.jpg)

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on May 28, 2008, 04:32:29 PM
Thanks for the points man. Really appreciate it. ;D
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: l0rdnic0 on May 30, 2008, 12:04:05 PM
Here some more Picture

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08017.jpg&hash=28d92f05d99050fc7ee0729ad449dc021a7cb90d)

Hahah remind me not to make fun or your Spaghetti! :rofl: Want some sauce? Just kidding. Its to bad I don't have my camera here at work today because I have my controller with me I could take it apart now, I guess I'll post pictures of mine tonight I actually don't know why I never did before!!

Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: EJohnso647 on June 03, 2008, 10:28:23 AM
I am getting the parts and the balls to attempt this mod with a few friends.  Does the 16F84A come precoded from the linked site?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on June 03, 2008, 03:48:21 PM
I am getting the parts and the balls to attempt this mod with a few friends.  Does the 16F84A come precoded from the linked site?

you can get it pre-flashed here http://wiredinput.com/ShopUSA/ (http://wiredinput.com/ShopUSA/)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on June 04, 2008, 06:10:40 PM
that website you posted charges you 30 dollars to ship a .1lb package to canada for one of those preprogrammed chips... are they crazy? i tried to order and it wont let me pick anything other then 29.95 shipping
????
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on June 04, 2008, 06:31:21 PM
that website you posted charges you 30 dollars to ship a .1lb package to canada for one of those preprogrammed chips... are they crazy? i tried to order and it wont let me pick anything other then 29.95 shipping
????

Sorry I will get it fixed also contact them personaly to bypass the web till we get it fixed..
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on June 04, 2008, 09:56:42 PM
Yeah for outside USA contact me kingmike@wiredinput.com 

the shipping is about $2.00  just email me and i fix it for you

Here your options for canada

Priority Mail® International Flat-Rate Envelope     6 - 10 Days  $9.95
First-Class Mail® International Letters                Varies          $1.92
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: EJohnso647 on June 05, 2008, 06:06:05 AM
you can get it pre-flashed here http://wiredinput.com/ShopUSA/ (http://wiredinput.com/ShopUSA/)

Thanks for the site.  I/we appreciate it.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: |dw| on June 06, 2008, 10:15:13 AM
Im trying to get my controller to respond as fast as the one in the video but im not having any luck. Im using CCS compiler and I think that might be my problem using predefined commands. Please connect one of the output pin and post the output
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi36.photobucket.com%2Falbums%2Fe43%2Fgchutz1%2Ftime.jpg&hash=736b0910ff5b6a116c089ac4dc14c8525477b11d)
Ignore the 1.9V thats just the transition if i zoom in further i see the hi to low
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: LUDATIC81 on June 07, 2008, 02:38:54 AM
whats the best vdd and gnd points to use for this mod. thanks for the help
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Nemesis on June 07, 2008, 07:04:05 AM
will a tut for sixaxis or dualshock 3 be made? i so wanna attempt this but i have a sixaxis, which modding it would be so much easier than 360 controller as it has huge amounts of space seeing as there is no rumble of course
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on June 07, 2008, 08:34:07 AM
Quote
whats the best vdd and gnd points to use for this mod. thanks for the help

I hope this help

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FPoints.jpg&hash=28bf1d203895e9a4068bb6f88e5f447bdf3e6e56)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on June 07, 2008, 08:55:29 AM
Quote
will a tut for sixaxis or dualshock 3 be made? i so wanna attempt this but i have a sixaxis, which modding it would be so much easier than 360 controller as it has huge amounts of space seeing as there is no rumble of course

I'm working on a PS3 controller Black not a dualshock 3 . I have a Japanese Playstation 3 System (Ceramic White) Which i'm not about to open my only Dualshok 3 just to make a Tut.

any way once i get my PS3 controller done i post pictures and you can use it as a example to do yours

your next option is Hori Pad 3 Turbo White $30.00

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2Fhoripad_3_turbo_shop.jpg&hash=85eae59ca696fb6cdea67b5996d1813ff83bd2fc)

Quote :
The official SixAxis controllers are priced at about US$50 in Japan and the USA. Still costly. To give gamers a price break, Hori releases a standard PS3 controller which sports the same design sensibilities as the Dual Shock with a turbo-fire enhancement that may prove invaluable to certain gamers.
The cord that's attached to the Hori Pad 3 Turbo measures 3m and the turbo-fire can be toggled for all buttons on the pad with three gradations of speed - 5, 12, or 20 shots per second.
end Quote

You can order it here : http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html (http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html)

your 3rd option you can send me your an i build it  :tup:  j/k i know you want to build it your self its more fun that way

 
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Nemesis on June 07, 2008, 12:04:34 PM
I'm working on a PS3 controller Black not a dualshock 3 . I have a Japanese Playstation 3 System (Ceramic White) Which i'm not about to open my only Dualshok 3 just to make a Tut.

any way once i get my PS3 controller done i post pictures and you can use it as a example to do yours

your next option is Hori Pad 3 Turbo White $30.00

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2Fhoripad_3_turbo_shop.jpg&hash=85eae59ca696fb6cdea67b5996d1813ff83bd2fc)

Quote :
The official SixAxis controllers are priced at about US$50 in Japan and the USA. Still costly. To give gamers a price break, Hori releases a standard PS3 controller which sports the same design sensibilities as the Dual Shock with a turbo-fire enhancement that may prove invaluable to certain gamers.
The cord that's attached to the Hori Pad 3 Turbo measures 3m and the turbo-fire can be toggled for all buttons on the pad with three gradations of speed - 5, 12, or 20 shots per second.
end Quote

You can order it here : http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html (http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html)

your 3rd option you can send me your an i build it  :tup:  j/k i know you want to build it your self its more fun that way

 

well i was looking for a tut for the sixaxis seeing as i dont own a dualshock 3, so awesome, and thanks! :)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Spartan13xxx on June 19, 2008, 10:01:27 AM
hey can you give me a good step by step guide to do this mod and the cods for halo 3 thank
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Tri-edge on June 22, 2008, 09:12:33 PM
hey can you give me a good step by step guide to do this mod and the cods for halo 3 thank
did you actually look for it at all? it's on the FIRST page! how can anyone miss that?!
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: tanil27 on June 24, 2008, 11:21:25 PM
Yo, amazin mod. cant wait to test on my mates. But, im not to sure... do you have to remove the rumble things that vibrate the controller coz if u do is it not possible to not remove it. ???
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on June 25, 2008, 10:49:37 PM
you can do it with the rumble but it just harder to get everything sit nice

i did it with just one rumble and still came out fine so i use the space for one rumble only

also i'm doing this mod with the new hiveboard with is coming out soon which it make it lot more

nicer and faster to do and can have both rumble i will have picture soon.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Rapid Controllerz on June 27, 2008, 07:16:37 AM
im sorry, but i can not find a tutorial on an 8 pin, im not looking to have changing PIC's either...Can someone point my in the direction of an 8 pin tutorial? Just for dual rapid fire where u push the bottons not the triggers? also where can i get hex files for 8 pin PIC's? i can tell u a more specefic PIC if needed
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Nemesis on June 27, 2008, 08:44:32 AM
im sorry, but i can not find a tutorial on an 8 pin, im not looking to have changing PIC's either...Can someone point my in the direction of an 8 pin tutorial? Just for dual rapid fire where u push the bottons not the triggers? also where can i get hex files for 8 pin PIC's? i can tell u a more specefic PIC if needed

pm'ed
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on June 28, 2008, 01:34:59 AM
This mod looks awesome and quite straight forward  :tup:

but I cannot work out how you would wire this:

(https://www.acidmods.com/images/360/step16.png)

Would I solder one of the pins on the switch to the GRN after putting the switch in series to the hot? (with a 10k resistor in between the switch and the GRN)

I also am not sure about the grounding, looking at KingMike's pictures on page 2, it looks like only 2 wire are soldered to the ground whereas on the systematic there are 7/8 wires that need to be grounded. Have you used a different grounding point or have you simply merged the wires down to 1 wire and then soldered that to the ground? Or do some wires just not need to be grounded?

Pictures would be appreciated showing merging or an alternate ground.

thanks

-ifrgt
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: SYSTEM aka (Cyberpyrot) on June 28, 2008, 05:09:47 AM


Would I solder one of the pins on the switch to the GRN after putting the switch in series to the hot? (with a 10k resistor in between the switch and the GRN)



Yu you got it the reason for the ground here is to prevent a floating pin meaning with out it you would get random button presses when you have not do anything to the button.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on June 28, 2008, 07:22:41 AM

Yu you got it the reason for the ground here is to prevent a floating pin meaning with out it you would get random button presses when you have not do anything to the button.

good good, thanks very much!

Also what about the ground wires thingy?

thanks

-ifrgt
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on June 28, 2008, 07:50:58 AM
I put all my ground and all my hots together ..

saves time and space. as you can see i have hot and ground on both side that i can

Use.

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2F04-30-08005-1.jpg&hash=0bfa008b8b4cd32b3639d01164170b2dd25bc13f)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on June 28, 2008, 10:07:06 AM
Thank you very much :)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on July 04, 2008, 08:46:01 AM
Sorry for asking so many questions but I want to be sure, where do I solder the leads from the socket to the controller I/O board for the right trigger ect, is it on the underside of the I/O board because I cannot see any pictures of the leads being soldered to the board. Any pictures would be great :)

(https://www.acidmods.com/images/360/chip2.png)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 04, 2008, 05:36:46 PM
here is a picture from sniper07 controller , i'm to lazy to open my controller again  hope this help.

I will open my tonight and take a picture once i get back home .

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi237.photobucket.com%2Falbums%2Fff55%2FHG27%2FXcontroller%2520026%2520model%2FS1053228.jpg&hash=8c4c5ba35f7f8d09691b323e864f49ef6cb55b5e)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on July 05, 2008, 08:53:08 AM
That is brilliant, thank you  :tup:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on July 14, 2008, 03:46:18 AM
Ah! now I can't get the solder to stick to the I/O board for the Y button  :fear:. Anyone got any tricks up their sleeve for that?

thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 14, 2008, 08:09:15 AM
scrape it with exacto knife I/Q board than apply flux to the wire that should do the trick
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 14, 2008, 09:05:08 AM
Here Picture of xbox 360 AcidMods SpitFire Mod with both Rumble it was a close fit but it can be done

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FDSC02847.jpg&hash=62c75c4d41f9bee9cc938f0a2b3a3951b1e66e86)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FDSC02849.jpg&hash=608d6e6ed264f7f1f0f2e9a81ed59954268e0184)
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FDSC02856.jpg&hash=8624a60795169437d2448570cf4c17b509fc48b8)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on July 15, 2008, 08:33:35 AM
wow! that takes some serious skills

scrape it with exacto knife I/Q board than apply flux to the wire that should do the trick

good idea, thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: sniper07 on July 16, 2008, 03:04:38 PM
 :w00t:
KingMike_OS just fixed my spitfire controller (026 controller) and salvaged a second one (004 controller) that I really f'd up on. Salvaged one lost right motor during the operation. But I gotta hand it to KingMike_OS, he salvaged it even though it wouldn't turn on at first.
Really nice job, got the package on wednesday, shipped monday I believe.
Can highly recommend this person, very reliable,skilled and knowledgeable.

Was able to fix my mess, tried to do a spitfire myself but my skills are not sufficient yet, still have a lot to learn. Did I mention the controller he fixed still had the rumble motors. That's pretty tricky.

Shipping is top-notch. Controllers rode in bubble wrap and foam pellets, Priority mail.

Thanks KingMike_OS
 :#1: :tup:
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Dyer13 on July 17, 2008, 06:00:52 PM
I was just wondering why exactly you can't just use any controller. Why does it have to be a ...026? What about the ...024 (white wireless, came with arcade bundle). Why can't you use a 004 and just rout the wires to the button points?

EDIT: After thinking about it, I came up with two possibilities. Do the 026 controllers use a different clock frequency to activate the buttons than the other controllers? If this is the case, then you would just need a different crystal with the correct frequency for the other controllers, right?
If this is not the case, then you could hook optocouplers to the I/O pins, which you could then hook to the button pins. When the IC's pins are "activated" it would trigger the optocouplers which would close the circuit of each button. It would basically just be an electronic way to push the buttons/triggers.

Also, will the JDM style programmers work with the ic? I bought one and two IC's off ebay, so I hope it will work.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Serb on July 17, 2008, 06:25:07 PM
Could you do me a favour and post a picture of the back of a controller which shows where the additional buttons are? I already made one controller but im going attempt my 2nd controller as the first one stopped working, and i would like to know what the best position is for drilling the holes in the back of the controller so that the rumble fits

thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Dyer13 on July 17, 2008, 06:46:21 PM
You guys should use small tactile switches instead of the big honkin' beasts you are using now. They will easily fit with the rumble motors still there.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 18, 2008, 06:41:40 PM
I like my big honkin' beasts its easyer to press it and feel like normal switch like the controller.
and i can still have both rumble's install.

Quote
I was just wondering why exactly you can't just use any controller. Why does it have to be a ...026? What about the ...024 (white wireless, came with arcade bundle). Why can't you use a 004 and just rout the wires to the button points

The Split fire mod can be done on any model controller. dose not have to be X801769-026.

now is you have a X801769-026 than you be able to do macros combo that mean you can program the chip to do any combo with the face bottons EX :A+A+X+X+Y  A+Y+X and etx, on the 2nd switch

Why Only X801769-026 and not other ones will the model X801769-026 it has a constant Voltage on all Switches A B X Y so its like a standard switch  open / close .. 

But all other controller the have diff  frequency ranging from [1 -255] and it diff for each switch
so what we can do is some one with a lot of time "not me no way in hell" program the chip with
frequency 1 - 255 one at a time till we find the right frequency pules "key press" for that  switch  so the pic can emulated .

So some one find me the right frequency for each key and each model of controller i think there are 4  and we can have the code for all controllers that can controller the macro. 
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Dyer13 on July 19, 2008, 10:36:07 AM
lol.. well as long as you're happy! I like the big ones also, but if you are concerned for space, the tactiles would definitely be an option. The big ones are also more expensive...so I think for my controller I'll use the big honkin' ones, and use tactiles on the controllers I make for other people.

So it is confirmed that the ...024 controller is different from the ...026? I would think that with a model number that close, the boards would be the same but the plastic would be different.
I would find out the frequencies, but I don't have an oscilloscope :/   ;)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: oO-YARD_APE-Oo on July 21, 2008, 11:20:08 AM
How do u download stuff on the 16F84A chip
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Dyer13 on July 21, 2008, 06:30:47 PM
You need some sort of IC Programmer and a compiler.


KingMike, is there any way to have the circuit scroll through each frequency almost instantaneously?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: turdburgalar on July 21, 2008, 08:06:12 PM
hey i was wonderin if the picture on reply number 43 is the right wiring for the wired controller mod and if not if u could send me a picture of the right wiring for it and i also need to know if u have any more detailed instructions on where the wires from the socket hook up to and where the wires of the pic chip hook up to

its a great mod im hopin i can finish it soon thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: turdburgalar on July 21, 2008, 08:27:37 PM
hey do u have to download the hex code if u got the chip from the website that it sends u to when u click on pic16f84a and if so how do u download it
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 22, 2008, 10:58:35 AM
yes the chips from mouser that the link send you are blank you need a programmer to flash it

Or you can buy it preflash from our Store

http://wiredinput.com/ShopUSA/product_info.php?cPath=30&products_id=32 (http://wiredinput.com/ShopUSA/product_info.php?cPath=30&products_id=32)

or need to buy a programmer if you want to do it your self

http://www.imagesco.com/microcontroller/pic-programmers.html (http://www.imagesco.com/microcontroller/pic-programmers.html)

And i don;t know what reply 43 picture you talking about i need page number and who made the post

and the wiring is the same on wire controller just need a 100K resiter insted of the 4.7 one since the wire controller power is 5 V from the usb Port.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Dyer13 on July 22, 2008, 01:42:58 PM
EDIT: Ok, so I have been reading everything I can find on programming the 16f84a and have learned quite a bit. There is somewhere in the code to input the value 0-255. The problem is I do not have the original C code for the spitfire mod. All I have is the hex file, and I do not know where this 0-255 value is, else I'd just manually hex edit it with each edited value. Does anyone have the C/basic code that the hex is based off?

Quote
But all other controller the have diff  frequency ranging from [1 -255] and it diff for each switch
so what we can do is some one with a lot of time "not me no way in hell" program the chip with
frequency 1 - 255 one at a time till we find the right frequency pules "key press" for that  switch  so the pic can emulated .

Ok KingMike, I was thinking more about what you said here and I realized that might have misunderstood what you meant. So are you saying that the resolution to the problem we are having with the non "026" controllers lies within the hex code, and not the physical electronic configuration? Is there somewhere in the hex code where you can put in a value of 1-255 so the PIC can create the right pulse?

If there are 255 possibilities for each button, and there are 12 buttons (not counting the triggers) that would be worth using for macros. That means there are 3060 possibilities to find the right values. How many times can the PIC's be flashed? What is the value used for the triggers? Can you copy the section of hex code that contains this info, and make the 1-255 value in red or something so I know what to look for? In what program did you compile the code?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: turdburgalar on July 24, 2008, 03:28:53 PM
it is on page 2 and it was made by king mike os it is reply #43 do u have any more detailed instructions on where we put the microchip and where all of the wires hook up to
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: fronk on July 26, 2008, 09:37:18 AM
im sorry, but i can not find a tutorial on an 8 pin, im not looking to have changing PIC's either...Can someone point my in the direction of an 8 pin tutorial? Just for dual rapid fire where u push the bottons not the triggers? also where can i get hex files for 8 pin PIC's? i can tell u a more specefic PIC if needed

Nemesis, I am also interested in this mod.  Can you send me the same info?

Thanks.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Nemesis on July 26, 2008, 10:12:15 AM
Nemesis, I am also interested in this mod.  Can you send me the same info?

Thanks.


https://www.acidmods.com/forum/index.php?topic=20459.0 (https://www.acidmods.com/forum/index.php?topic=20459.0)

though some say it isnt working, try it and see if it does, if not then wait for kingmike to release the working hex code
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 27, 2008, 05:07:33 PM
Quote
it is on page 2 and it was made by king mike os it is reply #43 do u have any more detailed instructions on where we put the microchip and where all of the wires hook up to

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2Fchip2.png&hash=c535e46b1ef33d60e382f200f42312befdb4b6e6)


ok the top right corner the 2 picture are the same thing .. one is the digram on top and the

other is build by me so if you can see the are 5 wire ... pin 16 15 14 gose to the pic 16F84A

on the main picture and there are power and ground.

i can't make it any more simpler.  :victory:

If you doing this mod on a wired controller for the power you need a 100k Resister

Radio Shack Part # 271-1247 (http://www.radioshack.com/product/index.jsp?productId=2062350&cp=) since the wired controller get it's power from USB and its 5V.

Now if still having problem getting the digram than send in your controller and have me

moded or you can order new kit that on a 8 pin chip only 3 wire to install and takes about 5

min it comes pre wire all you do wire the power /ground/ and middle pin on trigger and your

done. the kit is 8.99 +  shipping and come  pre wire do need to drill the hole for the switch
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on July 28, 2008, 05:21:17 AM
Hey there people, me again, I was looking into making a simpler rapidfire controller mod. I have a spare PIC 18 pin from Mike.

Basically I want this mod to be a lot like the 8 pin mod but I can't find a code for that! so using the 18 pin chip could I simply ground the pins for:

LT
RB
LB
A
B
X
Y?

Also the mode hopping switch would not be needed so what should I do with that? I was also wandering whether I would even need to ground the pins listed above or should I just snip them off?

please let me know whether you think this would work, I may be an absolutely schoolboy error on my side but I'm not sure :confused:

thanks,

-Elliot
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Biomenece on July 28, 2008, 03:08:48 PM
If i just want a trigger mod, can i use a 12c508a (got a bunch laying about). I use pic-basic. what do i put the delay for?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: corby7 on July 30, 2008, 07:52:15 PM
Sorry to say but that PIC on the outside of the controller looks cheesy. What about hooking your mic in, does it not interfere?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Jumbo on July 30, 2008, 08:28:32 PM
Sorry to say but that PIC on the outside of the controller looks cheesy. What about hooking your mic in, does it not interfere?

How is it cheesy?

It is so if they want to program it different they can take it out........... Lets see you put it in a better spot
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on July 30, 2008, 11:49:18 PM
Quote
Hey there people, me again, I was looking into making a simpler rapidfire controller mod. I have a spare PIC 18 pin from Mike.

Basically I want this mod to be a lot like the 8 pin mod but I can't find a code for that! so using the 18 pin chip could I simply ground the pins for:

LT
RB
LB
A
B
X
Y?

Also the mode hopping switch would not be needed so what should I do with that? I was also wandering whether I would even need to ground the pins listed above or should I just snip them off?

please let me know whether you think this would work, I may be an absolutely schoolboy error on my side but I'm not sure

thanks,

-Elliot

if you doing the splitfire mod on any other controller other than X801769-026  you don't need to hook up all dose other points all you need it the right switch power ground and right trigger and right bumper. and don't have to ground other points. just don't use them.

Or you can do the 8 pin 12F683 Rapid fire on one switch or 2 read here for information and code.

https://www.acidmods.com/forum/index.php?topic=21354.0 (https://www.acidmods.com/forum/index.php?topic=21354.0)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Nemesis on August 07, 2008, 03:43:30 AM
That's so cool! I have to try that out sometimes!

was it really neccesary to quote the whole thing??
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: K313k on August 11, 2008, 09:59:29 AM
I like to do things for cheap. So I received a PIC for free (Don't ask how), and I'm not sure if it will work or not. It's a 16LF84A instead of the 16F84A. It's spec's are exactly the same and you can find it on the same site as the 16F84A. And the Data sheet for it is the same as the 16F. Will it work? I haven't bought (or made) and PIC flasher yet and want to know before I start investing money into this.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: jhyphinwill on August 11, 2008, 02:26:00 PM
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu136%2Fkingmike_001%2FS1052869-1.jpg&hash=8826dbf4a927558d9cc0b2a6ffeb14e491f53705)

Click here for 1024X768 (http://i167.photobucket.com/albums/u136/kingmike_001/S1052869.jpg)


(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv160%2Fjeremydammit%2Fabutton.jpg&hash=93d05d68311b2cc699eb4b2bc3232c199aba8faf)

would it be possible to rapid fire "A" without the additional 18 pin chip. I have your programed 8 pin chip. I can get a constant rapid using the circled yellow pin but its glitchy it switches between "RB", "Down" on the D-pad and "A". I am using pin 6 from the 8 pin chip, and the circled yellow to an additional switch but its constant and cannot be controlled from the actual "A" button. So I want to add a sleeper button on off to the "A" button. hopefully you can understand what I am trying to explain. thanks

**EDIT**
I can now control from actual "A" Button, using the other "A" pin circled in red, but still performs other buttons as well (Down D-Pad, RB, A) is there a different pin?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Jouki on August 12, 2008, 02:17:32 PM
Which pins would we be able to use on the PIC16F628A for just a normal rapid fire mod? I've used your COD$ all models hex and prgrammed my chip, now I just need to know what pins go to where.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ifrgtmyname on August 12, 2008, 07:00:03 PM
was it really neccesary to quote the whole thing??

agreed, can a mod delete that? I have bandwidth issues as it is :S

thanks for the info earlier mike, i forgot i posted on this thread
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: thejez on August 27, 2008, 09:22:15 AM
EDIT: Ok, so I have been reading everything I can find on programming the 16f84a and have learned quite a bit. There is somewhere in the code to input the value 0-255. The problem is I do not have the original C code for the spitfire mod. All I have is the hex file, and I do not know where this 0-255 value is, else I'd just manually hex edit it with each edited value. Does anyone have the C/basic code that the hex is based off?

did you ever get a copy of the source?  I am also interested in getting a copy of the source for the hex.

EDIT: i figured it out.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Jake_needshelp on October 03, 2008, 09:43:16 PM
I need someone to mod my controller
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Sgtsmackaho on October 08, 2008, 12:43:43 PM
HI Excellent work my friend!  Was wondering if there was anyway to purchase the spitfire mod controller already modded as i am not that SMART [insert newb thrashing here] LOL Was particualarly interested in macro pragramability as there is several button combinations in halo 3 that my friends dont beleive exist and i have a hard time proving it cause i cant do it very often... so please let me know if u would be interested in selling one
THANX
Sgt Smackaho
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Jumbo on October 09, 2008, 12:45:36 PM
HI Excellent work my friend!  Was wondering if there was anyway to purchase the spitfire mod controller already modded as i am not that SMART [insert newb thrashing here] LOL Was particualarly interested in macro pragramability as there is several button combinations in halo 3 that my friends dont beleive exist and i have a hard time proving it cause i cant do it very often... so please let me know if u would be interested in selling one
THANX
Sgt Smackaho

There is if you have 200$ to spare :)

https://acidmods.com/ShopUSA/product_info.php?cPath=24&products_id=31 (https://acidmods.com/ShopUSA/product_info.php?cPath=24&products_id=31)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: spyder6166 on December 03, 2008, 12:58:31 PM
Hi Guys,
 I was wondering if there is a hex for Gears 2 yet?

Thanks
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: wsxrgn on December 23, 2008, 10:51:45 AM
How are you!!!Merry Christmas!!!SYSTEM!!!
X801769-026.hex and COD4-All-Models.hex together to be written into the PIC16F84A?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Fayko on March 04, 2009, 09:33:35 AM
will this mod work on a gamestop wired controller heres a link asking about it in another thread.
https://www.acidmods.com/forum/index.php?topic=28713.new#new
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: HYOSC1NE on March 11, 2009, 01:34:19 AM
Dude i liked the aproach u took for this modd, adn yeah all controllers are hackable since they are nuthing but Inputs in a microcontroller activated by a pushbutton so by skiping that and sending H/L voltages u pretty much can do anything.
I notice that u have wired all the buttons but that directional ones, and since PIC1684 has  14 I/O pins  my aproach would be to use the RA4 as an analog input that way u could put as many input buttons that like and still have all the 14 others for Outputs. wich would give u room for the 4 directional arrows wich wold come in handy for a fighting game. Another idea for this would be to have only a certain number of Macrobuttons, and to plug the Analog input to a button control that sets PORTB and the rest of PORTA as input so u could introduce a word of 8bits and 4 bits with a dip switch to introduce new macros to the controller without having to program it again. Im sure u get the idea.
Well i hope some feedbakc men. Im about to do my own macro controller for the new Street Fighter.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: ichagowill on March 19, 2009, 08:04:34 PM
the spit fire mod seems really hard to install
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Maradona10 on April 22, 2009, 01:10:56 AM
Hi,

Is there someone out here who can make a fully programmable/remappable controller?
I ask this because I am paralyzed and cant use the rear buttons.

Offcource I will pay good.

Someone made me this great controller. But I can only reprogram 4 buttons, not all.

Custom reprogrammable Xbox controller (http://www.youtube.com/watch?v=sJMmkiS_UtM#lq-lq2-hq)
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: JAY on April 25, 2009, 05:38:18 PM
is there a way to do the rapidfire effect on the a,b,x,y buttons?
(ex: hookin up a 555 timer)
please reply and let me know, im trying to do this mod in a few days

jaylive360@aim.com

thanks.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: JAY on April 29, 2009, 08:06:35 PM
in the spitfire internal wiring whats the solder points for data?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: iwantaspitfire on June 19, 2009, 01:10:55 PM
hey ok i was thinking about making one of these but i want to make sure i have got it. so do u grease up a rechargable battery pack? or one with batterys in it? and will it hurt the battery?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: kool-aid54 on October 01, 2009, 05:56:56 PM
Where is the wiring diagram for he timers?  And how many are there. One of the pics made it look like there are three.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: e3p3s3334 on October 18, 2009, 08:27:16 PM
:help: hello i am wondering if with your spitfire mods if i would be able to do the modding on an old matrix wireless board and alos if so would i have to do different coding and wiring. also does this still work especially for cod waw and would u come out with new codes for when mw2 comes out. i would like to know as soon as possible just so tht i know if it is worth while trying to do this mod. i am using this mod basically so tht i can replace the function of the left bumper on my controller if its not possible for me to fix.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Modded Matt on October 19, 2009, 03:20:33 PM
no this is only for a specific cg controller
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: e3p3s3334 on October 19, 2009, 03:32:06 PM
oh darn i guess im going to have to wait for next version of it to come out if cant fix controller
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: KingMike_OS on October 19, 2009, 08:36:11 PM
just to give heads up the new Splitfire mods will only work on CG controller as well ...
as its a pain to do matrix ... still in protype state .. we may do it for matrix but will not be as easy as CG install wise
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: t0pP8uZz on October 26, 2009, 03:52:28 PM
Is there actually any code for spitfire? For creating macro's?
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Fordy on January 16, 2010, 01:13:59 PM
Sorry to dig this back up, but I really want to make one! I'm new to PIC programming etc. but have made a rapid fire with a 555 before. So I feel this would be a good place to start getting to know hex code and PIC's a little better.

So a few questions:
1) Any good source for x801769-026 controllers (black)? Want to take full advantage of this mod. I have a brand new (but unwrapped) elite/black controller wireless that is not 026, would be willing to swap it. Or pay a reasonable amount for an 026 and no swap.

2) Is there a tutorial for writing the hex codes anywhere? Or an index of codes for multiple games, COD4, MW2, Bad Company 2 and Flashpoint is mainly what I'm after. Love the idea of hot-swapping PIC's for different games.

3) Nothing more was ever mentioned about the extra pins (20pin socket) other than the original post that said you were going to use them for "an input for changing modes on the chip"

Thanks for the help, happy modding,

Fordy.
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: FastBrad on March 29, 2010, 11:37:43 PM
Yo what's up fellow modders.  Just wondering on how the spitfire is going.  I have successfully built three controllers using top's code  :tup: as well as purchasing 2 intensafire kits.  I really love the idea of remapping the face buttons and from a COD MW2 perspective having reload and melee under ya fingertips combined with rapid fire is the optimus prime of control pads.

Wow sorry to drag on, so yeah just looking forward to some feed back on a new tut.

PS. Is there anyway t0p's code will work on the 12f675, I get samples all the time and these were sent to me accidentally instead of what I actually needed (12f683)
Thanks in advance 
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: The Invincible Panda on September 19, 2010, 05:33:55 AM
Does this work on all controllers both the new CG boards and the old matrix style board? sorry didnt see it anywhere in the beginning of the thread...
Title: Re: AcidMods SpitFire 360 Controller Tutorial
Post by: Modded Matt on September 19, 2010, 07:37:08 AM
this mod is dead, look at flex RF or topfire
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