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Console Modding------ ( Here you can talk about your favorite Consoles ) => Xbox One => Xbox One controllers/Xbox One Rapid fire Controllers => Topic started by: SethMods on December 30, 2013, 06:50:27 PM

Title: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 30, 2013, 06:50:27 PM
Guys,
  Here's a 9 mode Rapid Fire hex I would like to share.

http://tinyurl.com/gsecxs9 (http://tinyurl.com/gsecxs9)


The mode list is as follows.
Mode 1: Rapid Fire 8SPS
Mode 2: Rapid Fire 10SPS
Mode 3: Rapid Fire 12SPS
Mode 4: Akimbo Rapid Fire 8SPS
Mode 5: Akimbo Rapid Fire 10SPS
Mode 6: Akimbo Rapid Fire 12SPS
Mode 7: Drop Shot, Reset
Mode 8: Jump Shot
Mode 9: Jump Drop Shot


Kudos to RDC for his great board scans. I used them to show the solder points for this mod.

It's not shown in the install pics but Pin 4 needs to go to a tactile switch where the other leg of the tactile switch is tied to GROUND.

Also, this won't work on the 12f683. If you are unfamiliar with the 12f1822, it's a newer version. It's still an 8 pin 8-bit chip, but it has some extra features and cost a little less. Also, you will need something like the PICKit2 programmer to program these chips. You can pick up clones on eBay for as cheap as $8.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 30, 2013, 08:44:20 PM
Good post Seth! This is awesome. Im sure a lot of people will get good use out of this being its the only opensource for xboxone! Thats mighty kind of u.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on December 31, 2013, 04:51:24 AM
hello

it there's several types of chips 12f1822

PIC12F1822-I/SN
PIC12F1822-I/MF
PIC12F1822-I / P

what should he buy chips
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 31, 2013, 09:02:45 AM
hello

it there's several types of chips 12f1822

PIC12F1822-I/SN
PIC12F1822-I/MF
PIC12F1822-I / P

what should he buy chips

Most likely you will want I/P. The letters after the slash represent the package the chip comes in.

SN for SOIC
MF for DFN
P for PDIP (or DIP)

Pages 405-415 in the 12f1822 datasheet gives more info and what each package looks like.

Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: iRunIntoGlitches on December 31, 2013, 11:22:33 AM
Any way to do this with 12f683? I have a bunch of them laying around.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 31, 2013, 01:08:14 PM
Any way to do this with 12f683? I have a bunch of them laying around.

Not easily, no. I'd have to rewrite the code.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: iRunIntoGlitches on December 31, 2013, 01:45:54 PM
If its possible that would be great. (Xbox 360 Rapid fire chips) I have about 30 of them not programmed what would it take to redo it? As i know MANY people have 12f683 and they are way easier accessible than the 12f1822 
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 31, 2013, 03:10:52 PM
I think it would take about 10 hours for me to port the code over and test. It would be a pretty big undertaking.

Where do you live? I think we can help with this 12f1822 inaccessibility issue.

Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 31, 2013, 03:19:57 PM
I checked my pickit 2 it does not support the 1822 chip but I seen a pickit 3 I'm going to buy for 35$ that will support those chips. You can get these chips cheep at mouser electronics.

Its not going to break the bank people to invest in this equipment.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 31, 2013, 03:55:09 PM
So the PICKit2 will support the 12f1822. You just have to update the device file.

http://www.microchip.com/stellent/idcplg?IdcService=SS_GET_PAGE&nodeId=1406&dDocName=en023805 (http://www.microchip.com/stellent/idcplg?IdcService=SS_GET_PAGE&nodeId=1406&dDocName=en023805)

On the right side of the screen you will see 'Device File 1.62.14'. Click that to download it, then use it to replace your old device file.

On my computer it was in the "C:\Program Files (x86)\Microchip\PICkit 2 v2" directory. It may be different for yours.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 31, 2013, 04:02:51 PM
Awesome u just saved me 35$$. Much appreciated!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on December 31, 2013, 06:48:03 PM
Just to throw it out ther, the sink button works like it always has with the 360. So if all you need is a tact to ground for activation, use the sinc for a sleeper mod.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 31, 2013, 08:59:43 PM
Just to throw it out ther, the sink button works like it always has with the 360. So if all you need is a tact to ground for activation, use the sinc for a sleeper mod.

Thanks, Matt.

Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 31, 2013, 10:05:02 PM
http://www.microchipdirect.com/ProductSearch.aspx?keywords=PIC12F1822-I/P&utm_source=supplyFrame&utm_medium=buyNow (http://www.microchipdirect.com/ProductSearch.aspx?keywords=PIC12F1822-I/P&utm_source=supplyFrame&utm_medium=buyNow)

Here is a link to buy the 12f1822 chips. U can get 25 chips for 27.50$ or 1.10$ for one chip.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 01, 2014, 02:06:33 AM
I think it would take about 10 hours for me to port the code over and test. It would be a pretty big undertaking.

Where do you live? I think we can help with this 12f1822 inaccessibility issue.

Hello Seth Mods, I'm 30 12F683 chips and it bothers me to put them in the trash and buy a programmer.
if you can adapt it for 12F683 chip I offer € 25 Paypal
thank
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 01, 2014, 03:00:25 AM
Hello Seth Mods, I'm 30 12F683 chips and it bothers me to put them in the trash and buy a programmer.
if you can adapt it for 12F683 chip I offer € 25 Paypal
thank
curious, why would u have 30 12f683 chips and no programmer to program them? Also why would they be considered garbage without this opensourse code when they can be used with plenty of good 360 opensourse codes in these forums.

If your willing to pay 25 euros for this chip why wouldn't u just buy a Xboxone RF chop from console customs for 25$. It can do more than this opensourse code and can run multiple modes at once! Sounds to me your selling yourself short on what u got and what u can get. I'd do some research around and if I was u I'd buy a programmer and put those 12f683 chips to use. That's just me talk in though.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 01, 2014, 03:10:17 AM
curious, why would u have 30 12f683 chips and no programmer to program them? Also why would they be considered garbage without this opensourse code when they can be used with plenty of good 360 opensourse codes in these forums.

If your willing to pay 25 euros for this chip why wouldn't u just buy a Xboxone RF chop from console customs for 25$. It can do more than this opensourse code and can run multiple modes at once! Sounds to me your selling yourself short on what u got and what u can get. I'd do some research around and if I was u I'd buy a programmer and put those 12f683 chips to use. That's just me talk in though.


I have a programmer but it does not support 12f1822.
I programmed the 12F683 chips for me and my friends and I would like to stay on the same chip without having to buy a new controller just for 12f1822 chip.
I do not play on box 360 so if I have to use my programmer 12f1822 chip then serves me anything.

here is my programmer
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_714729IMAG0245.jpg&hash=029bb370cab12b872eab54c532cc99f632ed3417) (http://www.hostingpics.net/viewer.php?id=714729IMAG0245.jpg)(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_682761IMAG0244.jpg&hash=24ccca95d49deb1f29f71bfb78bfd2c28b0a786c) (http://www.hostingpics.net/viewer.php?id=682761IMAG0244.jpg)(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_370568IMAG0246.jpg&hash=69dce8a7d1f0eeb54749e1bd401776b4aae2ff26) (http://www.hostingpics.net/viewer.php?id=370568IMAG0246.jpg)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 01, 2014, 04:11:22 AM
What software do u use to program your chips? Ex. Mplab pickit?.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 01, 2014, 04:24:20 AM
What software do u use to program your chips? Ex. Mplab pickit?.


I use micropro
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fthumbs%2Fmini_739304Sanstitre1.jpg&hash=92f397d2083cb1d66d5d5183d1c78b1e1d9c132d) (http://www.hostingpics.net/viewer.php?id=739304Sanstitre1.jpg)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: 3lite117 on January 02, 2014, 05:11:54 AM
This work ok with ghosts Seth?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 02, 2014, 06:35:13 AM
I haven't tested as I don't have Ghosts, but it should. These are just generic modes.

Even though you may not be able to get 12SPS out of most guns, you should be able to get 8SPS.

...or at least that's what I would think.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: 3lite117 on January 02, 2014, 01:48:57 PM
would it be hard to change it to 7sps? as I used robbos 3 mode on ghosts and found that the weapons or most single shot ones were 7
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 03, 2014, 01:12:44 PM
Here I tried mounting and unfortunately I destroyed my controller, the problem is that the LT and RT issues are much too small to be welded.
Do you know if you can weld LT and RT also

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F1898491111111111111.jpg&hash=ab7e9bbff52cfb582829e184af9a1c8eda772494) (http://www.hostingpics.net/viewer.php?id=1898491111111111111.jpg)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 03:29:22 AM
Hello you have a user manual
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 06:12:40 AM
Hello you have a user manual

No, but let me see if I can put all the details here.

When the mod first receives power (when the controller is powered up) it will flash the LED 3 times.

The mod will start in Mode 0 which is the Off Mode.

Tapping the tactile switch for 160ms or longer will cause the mod to change modes. If the LT is pulled while tapping the tactile switch then it will go backwards one mode. If the LT is NOT pulled then it will go forwards one mode. The LED will flash to let you know what mode you are in. For Mode 0 the LED will turn off for 560ms before turning back on.

To turn off the mod during game play hold the tactile switch for 2 seconds. To wake the mod back up and bring it to the same mode from when you turned it off just tap the tactile switch.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 07:31:16 AM
No, but let me see if I can put all the details here.

When the mod first receives power (when the controller is powered up) it will flash the LED 3 times.

The mod will start in Mode 0 which is the Off Mode.

Tapping the tactile switch for 160ms or longer will cause the mod to change modes. If the LT is pulled while tapping the tactile switch then it will go backwards one mode. If the LT is NOT pulled then it will go forwards one mode. The LED will flash to let you know what mode you are in. For Mode 0 the LED will turn off for 560ms before turning back on.

To turn off the mod during game play hold the tactile switch for 2 seconds. To wake the mod back up and bring it to the same mode from when you turned it off just tap the tactile switch.

OK thank you very much.
I have a problem to weld on the trigger RT, too small cest. Come out if I can weld the point RT to another place
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 08:06:10 AM
There are some vias (through-holes), but they are smaller than the current solder points. So if you can't solder to the resistor/capacitor it is unlikely you would be able to solder to the vias.

Here's the one for the RT.

(Kudos to RDC's superb board scans!)



(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs18.postimg.org%2Fvtvthaefp%2FCapture.jpg&hash=2829a1aca066bc0a9ceb068ee7a71e72bd3db061) (http://postimg.org/image/vtvthaefp/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 08:15:51 AM
There are some vias (through-holes), but they are smaller than the current solder points. So if you can't solder to the resistor/capacitor it is unlikely you would be able to solder to the vias.

Here's the one for the RT.

(Kudos to RDC's superb board scans!)



(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs18.postimg.org%2Fvtvthaefp%2FCapture.jpg&hash=2829a1aca066bc0a9ceb068ee7a71e72bd3db061) (http://postimg.org/image/vtvthaefp/)

YES THANK YOU SETH YOU ARE A GOD
I test and I return to tell you if it is good
And thank you has RDC
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 10:00:32 AM
Everything works perfectly well. At my home(with me) to put out(switch off) the rapid fire I have to go until the mode 10. The mode 10 is apparently a (deactivated) free mode .Savez-vous if it is normal or it is necessary to make otherwise(differently) to deactivate the rapid fire
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 10:25:41 AM
The modes wrap around so, Mode 10 is really Mode 0 starting over.

You should be able to hold down the tactile switch for 2 complete seconds to turn off the mod.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 10:42:06 AM
When I remain to rest(support) 2 seconds on the button the lever desynchronizes then it flares up again and the mode is put out(switched off)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 11:07:13 AM
So you connected to the Sync button instead of a tactile switch?

What you are describing sounds correct then.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 11:14:44 AM
Yes I connected in the button SYNC.
If it is normal then everything goes well.
Thank you very much for your time(weather) which you granted me
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 11:30:29 AM
Yes I connected in the button SYNC.
If it is normal then everything goes well.
Thank you very much for your time(weather) which you granted me

Happy to help!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 02:01:01 PM
There is all the same a problem. You said whom it is necessary to press on LT then on the button SYNC to move(put) back of a mode .Cela do not work at my home(with me) .Savez-vous why or if I make a bad manipulation
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 02:26:45 PM
Seth I ask a last question and I stop annoying you .Le LT is also too small to weld, I thus tried to weld him(it) on another place but apparently it is not the voucher. Come out where I can weld the point LT because I think that this is why I cannot go behind to the modes(fashions). Thank you in advance
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 03:16:41 PM
I made a mistake when I said that LT would cause you to go backwards in modes. That was a feature that I added after I posted this on the forum. I can update the hex if you want to add that feature, but right now yours does not have it.


Also here is a pic of some alternative solder points for the LT.
(Thanks again to RDC!)

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs29.postimg.org%2Fdsksrk4ub%2FCapture.jpg&hash=ac602fcf5a31f7ae2c142a17d059cc657e4fa6fa) (http://postimg.org/image/dsksrk4ub/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 03:31:05 PM
OK I understand better then. If you can add the step backward that would be really brilliant and practical. Thank you
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 04, 2014, 05:53:47 PM
Ok, I updated the code to have "Reverse" when LT is pulled. Just re-download and re-flash chip.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 04, 2014, 07:40:25 PM
OK thank you has you Seth. I test that during the day then I shall mean telling you. Thank you again for your work
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: rafaliyo86 on January 05, 2014, 03:38:33 AM
Thanks for the code Seth. I will try it once I buy a new chip. I have a question can you use these points instead of the originals?

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Ffotos.subefotos.com%2Ff8c79d1b6e4c0477cdb96995565eebcdo.jpg&hash=080854575d89260f73918122c2b54b4b8e09dcda)

one point would be sync and the other one B trace. I say this because in my opinion the installation would be easier (you would have nearly all the points on the back side)

BTW this code doesn´t need resistor?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 05, 2014, 06:42:31 AM
Ok, I updated the code to have "Reverse" when LT is pulled. Just re-download and re-flash chip.



Hello Seth, well it is good that works perfectly to put out(switch off) the rapid fire that would be possible to maintain LT then to press twice on the button sync because to maintain the sync button is very difficult to realize without desynchronizing the lever
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 05, 2014, 11:53:03 AM
rafaliyo86, that is one of the advantages of the 12f1822. It has configurable weak pullups for all I/O pins. The 12f683 has them for all pins except Pin 4 (the one we needed it on the most). So with the 12f1822 no external resistors are needed.

I haven't tried those alternate solder points. I'm pretty sure they will work though.


lecrack65, yes, I agree that the current setup is inconvenient when doing a stealth mod install. I probably won't be changing it though. There is a domino effect as I make changes like this.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 05, 2014, 03:43:10 PM
 :huh:
Ok
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 05, 2014, 06:29:44 PM
Thanks for the code Seth. I will try it once I buy a new chip. I have a question can you use these points instead of the originals?

(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Ffotos.subefotos.com%2Ff8c79d1b6e4c0477cdb96995565eebcdo.jpg&hash=080854575d89260f73918122c2b54b4b8e09dcda)

one point would be sync and the other one B trace. I say this because in my opinion the installation would be easier (you would have nearly all the points on the back side)

BTW this code doesn´t need resistor?
I can tell u for 100% that those sync traces work. I connected off the sync trace u have highlighted in your photos for my minimapper and its works! As for the B trace I havent tested that exact location. Hope this helps.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 06, 2014, 08:55:13 PM
So it begins.

http://www.ebay.com/itm/Xbox-ONE-Rapid-Fire-DIY-Kit-with-Bonus-T8-Torx-Rapid-Fire-Mod-for-Xbox-ONE-/221349526908?pt=US_Video_Game_Controllers&hash=item338975bd7c (http://www.ebay.com/itm/Xbox-ONE-Rapid-Fire-DIY-Kit-with-Bonus-T8-Torx-Rapid-Fire-Mod-for-Xbox-ONE-/221349526908?pt=US_Video_Game_Controllers&hash=item338975bd7c)


Is this a good time to mention that the code stops working after 255 boot-ups?  :nono:

Edit:
 I'm totally kidding about the code ceasing to work.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 06, 2014, 09:10:59 PM
Never fails, always going to be some scabs to step in and take credit for others work. I feel sorry for the people who get sucked into this. 255 boots then bam finished. Lol. I've seen this as well with RDCs minimapper.

I'm sure you forseen this happening. That's probably why u implemented this in. That's pretty smart. Sad thing is this guy will still profit and screw people over at the same time.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 07, 2014, 04:19:46 AM
There are people who this embarrassment not to take advantage of the work of others
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 07, 2014, 04:33:53 AM
Its hard to understand your wording but if u look under rules of code use codes are NOT to be used for monetary gain. Its against forum rules. Still this doesn't stop people from selling others work.

This more than likely is not the case with Seth but a lot of other programmers stop posting sourse codes all together because of this. Because of other  poop abusing these free codes it makes everyone else suffer. Most of us just like to share this with friends and family and not try to make a buisness off of it.

I hope in your case this isn't your example of embarrassment. To me this is down right stealing. Its stealing from the creator of the code and his intended usage & it steals this from others in here who use these for hobbies or to share with friends.

Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on January 07, 2014, 06:46:13 AM


Is this a good time to mention that the code stops working after 255 boot-ups?  :nono:

Edit:
 I'm totally kidding about the code ceasing to work.

All kidding aside, When RF codes first hit market a few years ago, chives and king mike released one of the first basic rapidfire codes that would cease to work as you state. Then Hazer released his code and the opensource went wild.  Hazer released his code in such a public manner to flood the market with free chips so the mod shops could not charge enormous prices for a 2$ chip.

The more opensource or free codes (seth's code is not opensource but infact it is a free code) we put out there the more control we have on the market. keep the codes coming.   
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: lecrack65 on January 07, 2014, 07:57:30 AM
Sorry I am French and I do not speak English, I make a Google translation to speak with you. I said that it's a pity because honest people pay for the thieves
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: gl0zz3n on January 07, 2014, 09:10:29 AM
Its hard to understand your wording but if u look under rules of code use codes are NOT to be used for monetary gain. Its against forum rules. Still this doesn't stop people from selling others work.

This more than likely is not the case with Seth but a lot of other programmers stop posting sourse codes all together because of this. Because of other  poop abusing these free codes it makes everyone else suffer. Most of us just like to share this with friends and family and not try to make a buisness off of it.

I hope in your case this isn't your example of embarrassment. To me this is down right stealing. Its stealing from the creator of the code and his intended usage & it steals this from others in here who use these for hobbies or to share with friends.

I'm actually glad you had brought this up because I was showing off my controller for a friend and he wants me to throw one together for him. Would charging him $20 for my parts/labor be acceptable? I had just planned on buying a 6pack and using the other half to go towards not actually losing money helping him out because i'm one of those people have spend over $200 on a freggin controller, not realizing how simple it is until i decided to open it up when one of my modes stopped working (thanks gamerzicon)

EDIT: what the controllers do aren't worth no $200, the total cost of parts add up to like $8 at the most, ( with paying outrageous prices for radioshacks LEDs ) , and after seeing what all goes into making one (especially with Seth's creator and all the opensource coding here) it kinda pisses me off that these guys are charging a small fortune for a product that REALLY isn't what all the hype seems to be.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 07, 2014, 12:19:27 PM
There's no problem at all charging your friends or people for your instillation services. The problem is these eBay hounds that take advantage of a good thing. Its good to post these free codes as matt said to regulate on companies overcharging but it sucks that people do this because it pushes some people away from posting new sourse codes.

It was inevitable for this to happen so its no use getting bent over about it, but its just nice to stay classy about it and use these codes for hobbies friends or other people that Dont have the money or means to install these themselves. I have modded all my friends controllers and I do charge them part cost and ironically 20$ for my instillation labor. I Dont go out of my way and try to profit off this though. Its a hobby to me and I'm more than happy with my income from my regular job!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Hazer on January 07, 2014, 01:37:42 PM
All kidding aside, When RF codes first hit market a few years ago, chives and king mike released one of the first basic rapidfire codes that would cease to work as you state. Then Hazer released his code and the opensource went wild.  Hazer released his code in such a public manner to flood the market with free chips so the mod shops could not charge enormous prices for a 2$ chip.

The more opensource or free codes (seth's code is not opensource but infact it is a free code) we put out there the more control we have on the market. keep the codes coming.   


I remember that. Evil controllers were charging $130 for a single speed RF controller that didnt even work off the trigger (you had to press an installed tact for RF). And Other shops were charging $30 a chip. That damn well pissed me off.

Sometimes I feel Microchip should have given me a royalty fee for their increased sales of 12F683s.

There's no problem at all charging your friends or people for your instillation services. The problem is these eBay hounds that take advantage of a good thing. Its good to post these free codes as matt said to regulate on companies overcharging but it sucks that people do this because it pushes some people away from posting new sourse codes.

It was inevitable for this to happen so its no use getting bent over about it, but its just nice to stay classy about it and use these codes for hobbies friends or other people that Dont have the money or means to install these themselves. I have modded all my friends controllers and I do charge them part cost and ironically 20$ for my instillation labor. I Dont go out of my way and try to profit off this though. Its a hobby to me and I'm more than happy with my income from my regular job!

Look at it this way: The people buying from Ebay are not looking to research all that goes into programming this themselves. They sinply want a kit or pre-modified controller. If the seller has a reasonable price, this works for the buyer. If he does not have a reasonable price, nobody will buy it. These Ebay 'scags' as people call them are simply attempting to make some money from performing the work that the buyer does not want to get into. Even if the seller is only selling a kit, this kit includes a programmed chip, wire, tacts, etc. These items are not cheap unless purchased in bulk. An Ebay buyer is not looking to buy a bag of 100 tacts, or a 100' spool of wire, they dont want to purchase a programmer and learn how to use it. They just want the hard stuff done for them. If the seller is outrageous, he will be outsold by another seller who prices accordingly.

Only when the codes were hidden/secret was this a problem, as the Ebay scum would charge $20-$30 for a crappy kit. Now they are usually under $10.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: GhoSt on January 07, 2014, 03:17:50 PM
I've never really understood this whole free code situation, I guess pride makes it hurt when others make money off your hard work. But at the end of the day at least more people are using your code,  the time you put into programming it seems better spent if 10,000 get use from it as opposed to 100.

Look at it this way: The people buying from Ebay are not looking to research all that goes into programming this themselves. They sinply want a kit or pre-modified controller. If the seller has a reasonable price, this works for the buyer. If he does not have a reasonable price, nobody will buy it. These Ebay 'scags' as people call them are simply attempting to make some money from performing the work that the buyer does not want to get into. Even if the seller is only selling a kit, this kit includes a programmed chip, wire, tacts, etc. These items are not cheap unless purchased in bulk. An Ebay buyer is not looking to buy a bag of 100 tacts, or a 100' spool of wire, they dont want to purchase a programmer and learn how to use it. They just want the hard stuff done for them. If the seller is outrageous, he will be outsold by another seller who prices accordingly.

This man speaks the truth, the people who buy kits on ebay mainly belong to a different demographic of the modding community than you and I, and in someway ebay sellers expand the modding community further.

Don't get me wrong I very much respect people who selflessly provide to this community, I just believe as far as free hex goes, you kinda know what you are getting yourself into (Opensource is a whole other can of worms).
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: gl0zz3n on January 08, 2014, 08:12:41 AM
require a rank/ post count, etc to be able to view them
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: navydude on January 14, 2014, 10:19:17 AM
Seth,

 :clap: I really am thankful for all the work put into this. I am using the code you sent me and works well 98% of the time. It could be a loose wire but i havent been able to find it if thats the case. Every once in a while the controller just randomly fires a single shot. Its never at any given time that i can tell but just random. I have been trying to watch and mimic this action but it just happens when it wants to. Not that im complaining very thankful for having a working mod but just wondering whats up. Other than that all is good. How does one figure out max speed for Ghosts. I have a friend with a modded 360 controller and shoots the pistol very fast. I had a modded 360 controller and could not get around the cap. Any ideas on that would be great also. Thanks for everything. :tup:

EDIT: This is not the code you have posted here. Its the one you emailed to me.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 14, 2014, 05:05:39 PM
Does it do it if you are in Mode 0? Does it do it in a mode that doesn't have Rapid Fire associated to it?


I have three theories I am trying to eliminate.
1) There is some sort of bug in my code that randomly operates the trigger. (Unlikely,...but possible.)
2) The PIC is losing sync with the controller and improperly registering the start of a new frame. (Very possible.)
3) The threshold I set for the triggers is too aggressive. (Also very possible.)

I haven't heard this from anyone else, but that doesn't mean it isn't a potential problem that I need to fix.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on January 16, 2014, 07:03:57 AM
I just ordered 12F1822 I/P from the microchip sample website so I can play with this a little so we can add it to the AM code list.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: navydude on January 21, 2014, 07:50:34 AM
Does it do it if you are in Mode 0? Does it do it in a mode that doesn't have Rapid Fire associated to it?


I have three theories I am trying to eliminate.
1) There is some sort of bug in my code that randomly operates the trigger. (Unlikely,...but possible.)
2) The PIC is losing sync with the controller and improperly registering the start of a new frame. (Very possible.)
3) The threshold I set for the triggers is too aggressive. (Also very possible.)

I haven't heard this from anyone else, but that doesn't mean it isn't a potential problem that I need to fix.

Sorry it took so long to get back. I almost always use mode 3 so the mod is on about 95% of the time. My controller will some times re-sync while playing. Maybe its an issue with my controller. It doesn't happen often maybe once per play session or every 3 or 4 hours. The random shot happens may 3 or 4 times during this period but only when I'm playing never when I'm just holding the controller. I have noticed it once about the time i zoomed in it fired a single round. Maybe its sending to the trigger at that very time but it would not repeat its self. So I'm not to worried because it does work 99 % but just thought i would pass along the info. I have two friends I'm going to be modding for soon if you figure out the cause I will update the code.

If anyone knows the speeds for ghosts this would be helpful.

Thanks
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 21, 2014, 08:13:41 AM
If it only happens in a rapid fire mode then it is likely that I just have my trigger sensing set too sensitive.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: navydude on January 21, 2014, 09:54:49 AM
If it only happens in a rapid fire mode then it is likely that I just have my trigger sensing set too sensitive.

I'm guessing that's an easy fix? Also what would i need to do to be able to program the chip while its still in the controller. What pins would need be used for this. Thanks and sorry for the problems.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 21, 2014, 02:25:28 PM
Yeah, I can fix it for you. I'm going to wait until I hear feedback from someone who has installed this 9 Mode though before I change that.

To reprogram you would have to solder to Pins 4, 1, 8, 7, and 6. ...in that order connected to a 5 pin header.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on January 22, 2014, 05:19:49 AM
I have ordered chips so I can test this out and add it to the free code list. Should be next week.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on January 23, 2014, 04:14:57 PM
Yea baby! Its go time. New projects in the works! 25 chips, eat your hearts out lmfao!


(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fvbjktfdfn%2FIMG_20140123_161034_863.jpg&hash=e273055991e2bebf95ddee398e6c310791fee948) (http://postimg.org/image/vbjktfdfn/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on January 24, 2014, 12:47:20 PM
I got my 3 free samples from Microchip yesterday as well. I planned on building a new speaker box for my car, but I will be working at my desk due to the cold this weekend.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Hazer on January 24, 2014, 08:04:42 PM
So, Seth, does this mean that all you need to do to RF the new controller is send a high to RT and LT on those solder points? I never saw any solution/conclusion in the research thread about getting the triggers to RF. I am only asking due to the seemingly stagnant RF market. I would have thought more companies would be all over the new xbox one controlers.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on January 25, 2014, 12:53:11 AM
Yeah, always solder to the MCU side of the filter, then treat it like you would if it were a PS3. Except I guess the voltages are backwards. On the PS3 you wait for the voltage to drop to start the frame. Here you wait for the voltage to rise to start the frame. You still have the ability to read the voltage(of what the user is doing with the triggers) before you force your own output.

And I haven't had any trouble driving it high(Full Vdd) or low(Full Vss).

I think some of the more amateur RF modders are going to have the same struggle that they had trying to go to the PS3. So hopefully less competition. It's a tough job in my opinion without an oscilloscope.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on January 27, 2014, 07:38:19 AM
I did not have a chance to test this code this weekend. I had to capitalize on the nice weather to work in the shop building a speaker box for my car. I will try to work on this through the week or this upcoming  weekend.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: w02057 on February 06, 2014, 04:12:37 PM
So, Seth, does this mean that all you need to do to RF the new controller is send a high to RT and LT on those solder points? I never saw any solution/conclusion in the research thread about getting the triggers to RF. I am only asking due to the seemingly stagnant RF market. I would have thought more companies would be all over the new xbox one controlers.


Over Xmas I wanted a project so ported my 3 year old 360 code across to Xbox One.
I came up with a really safe method for controlling the triggers. It's a little fiddly to install but you get zero current flow through the Hall sensors when you force the line high so zero risk of them prematurely wearing out, and it doesn't require extra ICs such as expensive unity-gain amplifiers that were mentioned on the research thread.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on February 06, 2014, 06:02:28 PM
Do share.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: rafaliyo86 on February 07, 2014, 09:27:26 AM
I´ve got my sample chip and I´ve installed it but I have some issues:

- If I hold LT and press sync button (the one which I have used to change modes) the modes don´t decrease

- If I press sync button during 2 seconds the controller starts to try to sinc so I suppose it´s better using a tact switch

- Akimbo modes works for me in this way: If I press RT it´s like I was holding RT and LT but if I hold LT I just got one shoot, no rapid fire

Anyway RF works perfectly. Thanks Seth
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on February 07, 2014, 01:43:35 PM
I´ve got my sample chip and I´ve installed it but I have some issues:

- If I hold LT and press sync button (the one which I have used to change modes) the modes don´t decrease

- If I press sync button during 2 seconds the controller starts to try to sinc so I suppose it´s better using a tact switch

- Akimbo modes works for me in this way: If I press RT it´s like I was holding RT and LT but if I hold LT I just got one shoot, no rapid fire

Anyway RF works perfectly. Thanks Seth

Yeah, when I released this code I had not yet added reverse functionality like on my XB360 code. And I designed it with just the tactile switch in mind. I got burned a long time ago where I claimed that my stuff worked as a Stealth install to some of my customers. And it DID...on most controllers. So now I don't even worry about it. I just code assuming that everyone is going to use a tactile switch.

And Akimbo is exactly how you mentioned. It is controlled exclusively by the RT.


Sorry for the disappointing news. And thank you for the feedback.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: fuOp on March 03, 2014, 06:52:05 PM
hi guys for those who are having problems with pickit2 to program the pic 12f1822 this here the solution is so download the file and replace the other as in the image below browse to the folder and the pickit replace the existing file downloaded by vlw guys :victory:


copy the link it does not go straight to download
level noob
>>>>>>>>>>>>>>link..  https://mega.co.nz/# (https://mega.co.nz/#)!QMtWmTKI!gPv-FLLBag-QNt8OvWu0httABn40rd7tzvV-DtO1ni4


(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs27.postimg.org%2F898nndbtr%2Fsite.jpg&hash=4c67e82bd947b7452161bb7b38aad720aa43b428) (http://postimg.org/image/898nndbtr/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Xalcker on May 09, 2014, 12:34:50 AM
Hello Seth, since Im a big fan of your Hexcreator for 12f683, Im wondering if you are planning something simitar for Xbox One (12f1822).

I love this code, but I miss autospot and User Adjustability.

Keep the good work.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on May 09, 2014, 07:55:28 PM
I do have a XB1 version of the Hexcreator that I offer to some of my paying customers.

I haven't decided whether I will release it to the public or not.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Xalcker on May 12, 2014, 07:29:24 AM
Really??? wow you're really good.

Whats the pricing to access the XB1 creator? 9 mode is ok, I use only 4 on XB360 (Gears+Autospot, RF UA, Akimbo UA, Dropshot+LT Cancel).

And if you release it to public that would be awesome.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: kingpickle on August 25, 2014, 06:37:18 PM
Thanks for this. Works perfectly. Sacrificed one of the rumble motors to make room for the tact and dip8 socket. If anyone is willing to share, i'd be interested in seeing how/where some of you guys are mounting these. Thanks for the guide (and hex). It was a very easy install.

Btw: I flashed the chip with a GQ-4x
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: tryhard on September 21, 2014, 05:12:17 AM
Hi. This is my first post here and I hope I don't sound stupid. I was searching Google for XB1 mod kits when I found this website. I have done my own mod installs for a good bit now. When I found this thread, I decided to purchase a Pick it 2 and some chips from mouser to see if maybe I could build a sweet little XB1 controller.

So, after spending several hours making the Pick it 2 work with the 12F1822 I/P, I programmed my first chip. I then attempted the install and everything looked OK but the LED does nothing when I tell the mod to wake up. I then removed the mod and tried programming another. Still the same thing. I tried one more time and nothing. I only purchased 5 of the chips.

After sitting here thinking, I don't have an XB1 at my house and my friend is gone for a month. Do I need to sync to an XB1 to get the Mod to power on? I remember in the old days when I'd do an Xbox 360 mod, I could press the sync and test without an Xbox.

Sorry to sound foolish on my first post.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on September 21, 2014, 09:02:55 AM
Pictures would do u the most justice. Members here can better distinguish where u may be making a mistake. Also exactly what specific type of 12f1822 microchip are u using I/p ex. Last thing I can think of is is the chip being installed correctly from all pinouts? Its easy to accidentally wire a chip up wrong co fusing deadbug position off a schematics sheet. So yea a picture of all your pinouts and wire runs will help us help you point out where u may be going array.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: tryhard on September 23, 2014, 04:34:44 PM
Can we solder LED wire (pin 2) here?
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2F8yei3qrer%2FScreenshot_2014_09_23_19_27_56.jpg&hash=13080f9db63ecaaf14627a17443cb840d998ddd2) (http://postimg.org/image/8yei3qrer/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on September 23, 2014, 06:46:07 PM
Can we solder LED wire (pin 2) here?
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2F8yei3qrer%2FScreenshot_2014_09_23_19_27_56.jpg&hash=13080f9db63ecaaf14627a17443cb840d998ddd2) (http://postimg.org/image/8yei3qrer/)

I know that for a lot of other chips that's where u want to solder to and I believe it might work but still I would solder to the R5 resistor (right to the right of where u solder to and to the top half of the R5 connection as seen in your photo.)

Seth designed his chip to be as safe as possible,  I'm not sure what voltage he has drawing through that resistor. It could be potentially harmful to the led the way u have it set up. I know in his diagrams that's where he wants everyone to solder to. I would just stick to exactly what he has in his schematics in his 9 mode thread.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: tryhard on September 23, 2014, 07:43:56 PM
Thank you. I found that pic on another mod kit installer guide. I'll do the spot just to the right as you say.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on July 02, 2015, 08:38:13 AM
is it possible to add this chip with a remap chip? Like have both at the same time?

does anyone have a link to the hex file. Sethmods.com is no longer online so the link to the hex file is broken.

thanks.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on July 13, 2015, 12:52:40 PM
no one has this hex to share with me?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on July 13, 2015, 03:26:26 PM
Unfortunately sethmods web domain has expired so there is no more workable links that are connected to this site.

Unless someone here saved this particular hex file on their pc, this would be the only way to obtain it. 

I myself lost a whole library of mods I made and can't do anything with all the 12f1822 microchips I have. My pc crashed and all my saved files went down with it. Its a real shame.

Hopefully someone here might still have this hex file. If so I would contact a admin and see if they can load the hex file in the official acidmods opensourse codes section.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on July 18, 2015, 07:40:59 AM
Prejudice the link to download the file is no longer disonibile can restore? thanks. :beg:
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on July 29, 2015, 10:20:44 AM
someone has got to have this hex file somewhere. I tried asking the folks that are selling the chips on ebay and craigslist but none of them replied....  :huh:
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 02, 2015, 10:49:33 AM
but it really possible that no one has the hex file? ... everyone uses it for profit? ..... you want the money? quand you want? ...
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on August 07, 2015, 09:45:41 AM
Sorry, guys. Try this link.

http://tinyurl.com/pa8yy22 (http://tinyurl.com/pa8yy22)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 07, 2015, 10:29:34 AM
Thanks for sharing, I want to ask you in the photo guide there is a button as you turn on the rapid? and then and both RT and LT?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on August 09, 2015, 06:13:07 PM
I'm not sure I completely understand the question.

Do you mind rewording it?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 09, 2015, 10:48:56 PM
Excuse me but I know little English, in the photo guide showing the connection points, but nn is no button to activate and deactivate the rapid, you can also put a picture of your rapid installed so better understand? thanks.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 10, 2015, 03:40:21 PM
I beleive pin 4 & pin 8 connect to a 6*6*5mm spst tac switch. Or u can attach pin #4 to a sync trace on the Xbox one pcb and use the sync button on the controller to change modes. Personally a tac switch is the way to go. Very easy to find and are super cheep.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 10, 2015, 11:38:12 PM
Understood but need a single button? that is a button that activates the rapid key is on LT and RT is the key, remember that the joystick xbox 360 need two buttons.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 11, 2015, 04:58:01 AM
It's very easy to understand. U have a monetary tac switch "6*6*5 mm spst 4 pin tac switch, look for it on eBay" (extra button) u tap that button now your in mode 1 ( controller led will flash 1 time to represent that you are in mode 1).Rapid fire will automatically be set to your RT of the controller. If u want to turn it off all u need to do is hold the tac button down for 3 seconds. U can also move forward and back through modes. Say your in mode 4 and want to be in mode 3. If u hold left trigger and tap tac button (mod switch) then I will go into mode 3 of the mod chip. The led on the controller will tell you what mode you are in by flashing the number of times of the mode u are currently in. Review all 10 modes on the chip to know what mod u want to be in!

Everything works through the triggers of the controller. U need to read through this entire thread to better understand how all this all works. Its pretty simple stuff. If u can't understand it I would suggest u just buy a modded controller and spare yourself of ruining a controller. P.s this code is for a xbox one controller and not a 360 joystick. U will fail if u put this chip in a 360 controller.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on August 11, 2015, 02:50:33 PM
Thanks @sethmods for posting the hex file again. I really appreciate it.

I have tried flashing the hex with a pickit3 and it flashes and verified fine but when I soldered the chip in it doesn't work. I have another 9 mode chip that I sadly purchased on eBay that I soldered in and it works fine.

Anyone have any tips on flashing this hex with a pickit3? It microchip software detects the chip and downloads the firmware fine.

I am just seeking a bit of guidance

Thanks again sethmods
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 20, 2015, 01:20:24 PM
ok guys installed everything works everything perfectly, but I wanted to ask the first three rapid methods are very slow compared to the rapid and xbox 360 or so and my impression.

guys I'm continuing to use me as said before, slow but very slow compared to the Xbox 360, as you can give more speed?

[mod]use your modify tab. Please don't double post. I have to take my time to fix this, thanks[/mod]
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 20, 2015, 05:32:31 PM
This is a fixed hex file. What u are inquiring would have to be made by sethmods. As of now I get what u get. The chips are programmes to the same speeds as the 360 versions of Seth's software. Its exactly the same. Its all programed by milliseconds and they are 100% identical. Game comparisons from 360 to xb1 are going to be different. Its all in how the programers input the rate of fire caps in their games.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 21, 2015, 12:19:41 AM
I'm trying to play battlefield 4 and tell you it is very slow but very very slow, I see video on youtube rapid fire xbox one faster than the other, then the mode, drop shot, Reset, Jump Shot, Jump Drop Shot , are single-shot as ever?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 21, 2015, 02:05:26 AM
You can't compare what you see on videos. I'll tell u now the way they record these videos the playback funtion gives u a false veiw of actual gameplay. From the sounds of the shots to the recoil of the gun and yes even the sps of rounds being fired. Might be my personal opinion but I've seen this all to much with my own eyes!

This is a free opensourse code that was geerously put out so u don't have to get robbed in the wallet for some 8 pin Rapid fire microchip on ebay. Sorry it dosent have reprogrammible rapidire or the function to use rapids fire when using dropshot ext.

If u want all that go to ebay and spend 25$ on a Rapid fire chip kit. Or if u want to be super cheep or crafty just install another chip in your controller. Problem solved.

U can run your drop shot or whatever on one chip then Rapid fire on the other. Real easy plus u can just clone the connections on your original chip to the other chip. All u have to do after all that is add another tac switch on your controller. Other than that I don't know what u want. If u want to complain that this mod is slow this isn't the site to do it in. If u want a solution to your problem then this is your site and I've listed your solutions to this problem. Good day.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 21, 2015, 02:33:55 AM
I I'm not complaining code free indeed thank the author for the free issue, but I noticed the difference between the rapid fire xbox one and the rapid fire xbox 360 and I thought that the problem was my installation wrong just because I see youtube video with rapid fire xbox one faster ..
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 21, 2015, 04:58:58 AM
 I told u sethmods software is 100% the same with all his 8 pin microchips. I told u how to solve your iproblem. U also never stated till now u think it's a installation issue. Your exact words were everything went perfectly.

 I will still try to help u out cause I truily be live u may of bugerd something up. U need to provide pics (good pics) of your installation then members here can evaluate if their is a problem or not. Lets go from there.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 21, 2015, 06:25:56 PM
installation rebuilt from scratch, it seems to work quite well, thank you for your time to answer my questions.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 21, 2015, 07:24:35 PM
I dident mean to come off rude I was replying to u @ 1 am on the morning. Personally soon I hope to post a 10 mode for xb1 with adjustable rf and bad butt modes. Just hang right and hopefully I'll post some new sourse codes. I just need to kick Seth down a host donation for his software first!!!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on August 24, 2015, 03:12:35 PM
Would be awesome if you put together that code. What does he need for his hosting?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on August 24, 2015, 03:26:30 PM
My phone spell check is a pain. It would be deeply appreciated to give donations to sethmods to keep his web domain running. All the software comes from his webpage. He is look in into posting up a donation box here so when he does myself and 'm sure other members will donate money to keep his web page running.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on August 24, 2015, 06:18:54 PM
It's up. It's on the mainpage of diymod.work.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on August 26, 2015, 09:03:56 AM
do the mods work with XB1?

Also how do you register?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on August 27, 2015, 08:54:22 PM
To register click "Register Now".

http://diymod.work/hexcreator/index.php (http://diymod.work/hexcreator/index.php)

That's what the "It's free" arrow is pointing to.


Hexcreator only allows for XB360 code today, but I plan to make the XB1 code free as well.

It may take a month or so though.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: johnscrub on September 07, 2015, 03:56:40 AM
i cannot wait for that Seth.I have one of your diymax chips and some  basic chips from you.Are you going to try and do a zombie mode or will the 360 version work with the xbox one?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on September 08, 2015, 04:39:50 AM
I'm hoping the XB360 Zombie mode will work for XB1, but I don't really know. I haven't tested it. Maybe someone else can comment if they have tried it.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on September 08, 2015, 04:52:03 AM
It has changed a lot from 360 days. I hope that mine will work but I can't really test any of my stuff as my pc crashed and I lost my pickit2 operating system. I tried finding it but all it says now that pickkit2 is obsolete and they only support pickit3 now. That really pissed me off, anyways I can't even flash 12f683 or 12f1822 mirochips ATM. I have the bare bone stock os firmware for pickit2 and can't find the is to flash the 12f1822 microchips. Of I had that I could test my stuff out and fisgure it out.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on September 08, 2015, 10:05:39 PM
I think someone posted something a couple pages back on how to flash 12f1822 with the pickit2
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on September 09, 2015, 05:53:56 AM
The link dosent work anymore. It just says that pickit2 is obsolete and to buy a pickit3. RDC found me some links that should get me what I need. I just won't have time till Saturday afternoon to uppload them. Thanks anyways.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: johnscrub on September 09, 2015, 02:58:13 PM
Wow that would be great..right now im using a cronusmax for my xb1...Thanks for the response..i dont use my max controller anymore ccause i lost the sethmod program software..lol..well ill keep checking back and thanks for all of ya.ll hard work
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: thewarners777 on September 17, 2015, 01:42:53 PM
any word on your code @white and nerdy?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on September 17, 2015, 04:45:40 PM
No I'm having issues updating my pick it to support the 12f1822 microchip plus I would like to ask Seth first to post my work also I want to donate more. I put 20$ down but I want to throw a hundred in to his software before I even ask about posting opensourse codes using his software. I just bought a house and dumped 7000$ on closing cost. Its going to be a while before I do this. Many obsticals in my life right now.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: johnscrub on December 21, 2015, 05:10:07 AM
Sethmods i see that you have included the xbox one hex creator now..does the zombie modes work for xbox one now also?Has anyone tried this on any of the newer zombie games?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 21, 2015, 07:31:37 AM
Just get a 8 pin dip socket and wire your controller accordingly to the setup u want to run then u can test your codes out and easily  re flash your 12f1822 micochip. U can try his zombie mode if it doesent work I have one I can dig up for u.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: johnscrub on December 21, 2015, 04:05:53 PM
Just get a 8 pin dip socket and wire your controller accordingly to the setup u want to run then u can test your codes out and easily  re flash your 12f1822 micochip. U can try his zombie mode if it doesent work I have one I can dig up for u.
thanks am waiting on some chips to come in but will not get them till after christmas
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: WHITE 4ND N3RDY on December 21, 2015, 04:32:27 PM
Here the 8 pin sockets I was talking about!http://m.ebay.com/itm/10-x-8-pin-DIP-IC-Sockets-Adaptor-Solder-Type-Socket-/260825758293?nav=SEARCH (http://m.ebay.com/itm/10-x-8-pin-DIP-IC-Sockets-Adaptor-Solder-Type-Socket-/260825758293?nav=SEARCH)

If u wire the socket up u can just slide your chip in and out instead of desoldering and resoldering the mod chip Every time u want to re flash the chip.

It will make programming and testing your creations much more streamline if your using sethmods free xb1 hex creator.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: johnscrub on December 21, 2015, 04:44:12 PM
yes i have a handful of those lieing around from when i was modding 360 controllers.thank you
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on December 22, 2015, 08:01:49 PM
johnscrub,
  I haven't tried auto-aim myself with the new zombies, so I don't know for sure. But the old auto-aim mode for my mods relied on aim-assist where pulling the left trigger would "snap" to a zombie if you already had them in your reticle. So to do auto-aim I would just pulse the left trigger repeatedly.

An easy way to test it would be to play a game and try to pulse the left trigger yourself as quickly as you can to see if the reticle will follow a zombie that is moving side to side at all. If it half-way works "manually" then we should be able to automate it into a mode.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on April 09, 2016, 05:25:08 AM
Hi what are the soldering points for this new PCB?
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fs23.postimg.org%2Fowx970v1j%2F1697_BBB_zpstdlmhmpw.jpg&hash=319ff0ae6593ea684e1b90b4659b41899b79b338) (http://postimg.org/image/owx970v1j/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: RDC on April 14, 2016, 02:26:05 AM
Pins 1, 2, 6, 7 and 8 all go to the exact same places.

Pin 3 goes to TP105

Pin 5 goes to TP104
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on April 16, 2016, 11:40:05 PM
Thanks friend, all also installed on this new version of PCB, but sometimes it happens that no taccare the LT button fires a single shot alone !!!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on August 15, 2016, 01:09:42 PM
Where are the new points for Xbox One controller Slim?

Thanks RDC:
https://www.acidmods.com/forum/index.php/topic,43981.msg327562/topicseen.html#new
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: kikok on September 18, 2016, 05:21:54 PM
can you fix the link please thank you in advance
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: SethMods on September 24, 2016, 10:01:34 AM
Sorry. It's fixed.

http://tinyurl.com/gsecxs9
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: kikok on September 24, 2016, 04:32:34 PM
thank you very appreciated
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on May 19, 2017, 12:08:08 PM
The speed does not work on a new Xbox One SLIM controller, can you know what are the working points for the new controller.

Update:

Here are the photos, these are the points I used:

(https://s29.postimg.org/5mtscid4z/1708_BBB_zpsgslyhvxg.jpg) (https://postimg.org/image/5mtscid4z/)

(https://s29.postimg.org/uhda6kxz7/1708_BBT_zps0lmq1ngo.jpg) (https://postimg.org/image/uhda6kxz7/)

(https://s29.postimg.org/9km3z169v/1708_TBB_zpskk086pvu.jpg) (https://postimg.org/image/9km3z169v/)

The rapid does not work !!
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on May 24, 2017, 06:30:29 AM
no one answers? :clap:
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: Modded Matt on May 24, 2017, 12:35:00 PM
your piecing :censored: together asking people if it will work in broken :censored:ty English. your going to have to do the leg work, but anther post like this will be your last. 
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leebron on September 08, 2017, 01:00:18 PM
Hi guys. Iam having som problems after an install. The chip works as it suppose to, but after the install the left analog stick keeps going upwards. Anyone gotta clue what i could have done wrong?
(https://s26.postimg.org/yxss8kpmd/IMG_1571.jpg) (https://postimg.org/image/yxss8kpmd/)

(https://s26.postimg.org/g6quyev1x/IMG_1572.jpg) (https://postimg.org/image/g6quyev1x/)

(https://s26.postimg.org/4vo7a1o6t/IMG_1573.jpg) (https://postimg.org/image/4vo7a1o6t/)
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: RDC on September 08, 2017, 01:23:24 PM
Can't make out anything in those pics. You have wires run over the LSY pot leads, the blue and green ones, so they may be getting pinched there causing the issue or there could be a solder bridge there at those 3 solder joints.
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leebron on September 08, 2017, 11:59:41 PM
Can't make out anything in those pics. You have wires run over the LSY pot leads, the blue and green ones, so they may be getting pinched there causing the issue or there could be a solder bridge there at those 3 solder joints.

Yeah i agree, the photos was crap. And i should use diffrent colours cable for all pins. Will try desolder it and see if it still doesnt work.
Will take new better pictures if i cant figure it out.. thanks anyway :tup:
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: sch1sm on September 12, 2017, 11:33:03 PM
Has anyone been able to get this to work on the new Xbox One S controller?
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: skygames on March 27, 2018, 06:16:01 PM

Please how can I program the PIC12f1822 by rs232 ?? :beg:
Title: Re: 9 Mode Jump Drop Shot Hex (12f1822)
Post by: leonemax81 on April 03, 2018, 09:35:48 AM
Save guys has anyone managed to run this rapid 9 mode on a xbox controller ONE S ??? ... I've been trying for some time but I do not work the first 6 mode quick focus button LT and RT .. :beg:
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