March 04, 2014, 04:22:56 AM by Gizmo613
Views: 39 | Comments: 0
It's been a quiet few months regarding development on anything new and we've had this under our hats for a while. We always said we'd never do an ODE product but felt we could make something better than what is currently available.
Presenting XODE: The next generation of ODE design.
February 06, 2014, 05:40:33 PM by GhoSt
Views: 144 | Comments: 0
For me, this has been one of the most exciting new technologies to appear on the horizon, we have been streaming to media PC's for a long time now, and this is a logical extension to this ideal of personal cloud within ones own home.
For those of you unaware of what 'In-Home Streaming' by Steam is, it essentially allows computer 1 to do all the heavy lifting running the game, while the game is being 'played' on computer 2. So the main purpose for this is to have a powerful gaming PC, say in your study, and then a low-spec 'media/interface' PC connected to your living room TV. Thus bringing the console experience a little closer to the PC gamer, without having a huge gaming tower monstrosity dominating your living space. This low spec computer '2', can be comprised of pretty much anything, from an old unused PC you threw linux on, to a windows 8 tablet with an hdmi interface.
How this all works, when you start streaming a game on 'computer 2' the game is launched on 'computer 1' and the audio/video of this game is compressed to a h.264 stream in real-time, sent through your network, and then decoded and played on computer 2. Simultaneously keystrokes and data from input devices on 'computer 2' are sent through your network back to 'computer 1' to allow you to play the game [or at least attempt to simulate the experience of playing the game]. Obviously it would appear there are 3 major factors coming into play here, the quality/consistency of the network connection, and the power of each computer in relation to the task it has to perform.
Although I am a little late to get invited to the beta, here are my impressions on the Steam implementation of In-Home streaming as it stands.
First thing I have to say is, it is not a perfect experience, at all, I would say it borders being usable, which in all honestly is a a great success from Steam. This ...
January 10, 2014, 07:12:53 AM by Modded Matt
Views: 494 | Comments: 2
There's no doubt that 2013 was good for gamers. The indie gaming scene thrived, there were big launches of established franchises to keep the fanboys happy and the end of the year brought the launch of the PlayStation 4 and Xbox One.
2014 looks like it will be another banner year, perhaps because it might signal a significant shift in the way people play.
It might be the year that virtual reality (VR) becomes established as a popular way to go gaming.
Oculus Rift has brought its latest prototypes to the Las Vegas tech show
Hi-tech firm Oculus Rift is the poster child for this movement. Interest in the VR headset it is developing has been feverish since its debut on Kickstarter in August 2012.
That crowdfunding campaign raised $2.4m (£1.5m), 10 times as much as Oculus Rift sought. Between then and now the firm has raised a further $75m from investors to fund development.
Sony's headset covers almost the entire field of vision of its wearer
Those who have slipped on the bulky, early versions of the headset and dipped into the virtual worlds it conjures up at previous trade shows have joined its fan base. Almost everyone who tries it on praises the sense of immersion it bestows.
The interest in VR continued at CES 2014 and was even kicked up a notch as Sony announced a rival for the Rift in the shape of an improved version of its own HMZ-T3Q headset.
But experts say VR has to overcome some very real issues.
"VR headsets face a significant problem that won't be overcome in the near term," says James McQuivey of analyst firm Forrester.
"They're not good enough to keep up with the sophisticated way the brain processes visual and spatial information, including...
December 22, 2013, 09:08:17 PM by Rythion
Views: 722 | Comments: 0
Sony has released a new Vita and sure enough it's a lot slimmer. The PlayStation Vita Slim has...
December 22, 2013, 10:45:37 AM by Rodent
Views: 522 | Comments: 0
December 21, 2013, 07:51:39 AM by KingMike_OS
Views: 427 | Comments: 1
Some said it would not be possible with the current version of CronusMAX hardware, that it was too complicated, that the new PS4 controller wireless data was too heavily encrypted.
They were wrong.
Presenting to you another world first - 100% PS4 Controller WIRELESS support for Xbox One, Xbox 360, PS3, Windows PC including STEAM ! Happy Christmas
As a Christmas bonus we have also released our latest GamePack - Call of Duty: Ghosts !
- Introducing World's First Full PS4 Controller Support
- DualShock 4 Controller on Xbox One *Wired & Wireless*
- DualShock 4 Controller on Xbox 360 *Wired & Wireless*
- DualShock 4 Controller on PS3 *Wired & Wireless*
- DualShock 4 Controller All Rumble Features *Wired & Wireless*
- DualShock 4 Controller All Accelerometer (ACCX, ACCY, ACCZ) Features *Wired & Wireless*
- DualShock 4 Controller All Gyro Features *Wired & Wireless*
- DualShock 4 Controller LED Bar Support *Wired & Wireless*
- Full Scripting and Macro Capabilities on Xbox One *Wired & Wireless*
- All GamePacks on PS4 DualShock 4 Controller including Battlefield 4, Call of Duty Ghosts and more! *Wired & Wireless*
2013-12-21, Gtuner v2.10
•Plugin Manager: Fix locale conversions on version check (decimal separator dot/comma)
•Firmware Update: Recovery mode (enable re-flash the firmware after an updating fail)
•Documentation updates (Firmware Recovery, DS4 Wireless, CoD:Ghosts GamePack)
2013-12-21, CronusMAX Firmware v1.40
•Dualshock 4 wireless support (LED Bar + Rumble + Touchpad + Sensors + Battery) !
•Firmware Recovery Mode...