March 18, 2014, 08:26:08 PM by toadzilla
Views: 216 | Comments: 0

you see the device above? no it isn't some futuristic device,  in fact its the latest peripheral device for the ps4 called Project Morpheus....
March 12, 2014, 07:14:41 PM by toadzilla
Views: 352 | Comments: 1

been a while since i posted a  news article

with the recent march update for the xbox one ...
March 07, 2014, 07:48:14 PM by GhoSt
Views: 410 | Comments: 5

Hey all,
This is the official voting poll for the unofficial mod off :P. The controller based mod off was started by spurg, see,43218.0.html
Huge congratulations to everyone that completed their entries, unsure if there will be any prizes, but you certainly will get bragging rights.
Please take a second to vote for the controller mod you think is best, check the work-logs for details on the projects.
All members get 1 vote (including entrants, voting for yourself never looks good though haha), the poll will run for 10 days from this post at which point no more votes can be cast and the winners will be announced. (Until then the results are hidden, lets add a little suspense :laughing:).

The controllers:

Drummerdude - X360 Controller Redesign
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ModdedMatt - Viking Scuff Hybrid
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GhoSt - Variegation Controller
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WHITE 4ND N3RDY - X1 Spinback Controller
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[img width=500]
March 04, 2014, 04:22:56 AM by Gizmo613
Views: 473 | Comments: 3

    It's been a quiet few months regarding development on anything new and we've had this under our hats for a while. We always said we'd never do an ODE product but felt we could make something better than what is currently available.

    Presenting XODE: The next generation of ODE design.
February 06, 2014, 05:40:33 PM by GhoSt
Views: 345 | Comments: 0

For me, this has been one of the most exciting new technologies to appear on the horizon, we have been streaming to media PC's for a long time now, and this is a logical extension to this ideal of personal cloud within ones own home. 
For those of you unaware of what 'In-Home Streaming' by Steam is, it essentially allows computer 1 to do all the heavy lifting running the game, while the game is being 'played' on computer 2. So the main purpose for this is to have a powerful gaming PC, say in your study, and then a low-spec 'media/interface' PC connected to your living room TV. Thus bringing the console experience a little closer to the PC gamer, without having a huge gaming tower monstrosity dominating your living space. This low spec computer '2', can be comprised of pretty much anything, from an old unused PC you threw linux on, to a windows 8 tablet with an hdmi interface.

How this all works, when you start streaming a game on 'computer 2' the game is launched on 'computer 1' and the audio/video of this game is compressed to a h.264 stream in real-time, sent through your network, and then decoded and played on computer 2. Simultaneously keystrokes and data from input devices on 'computer 2' are sent through your network back to 'computer 1' to allow you to play the game [or at least attempt to simulate the experience of playing the game]. Obviously it would appear there are 3 major factors coming into play here, the quality/consistency of the network connection, and the power of each computer in relation to the task it has to perform.

Although I am a little late to get invited to the beta, here are my impressions on the Steam implementation of In-Home streaming as it stands.
First thing I have to say is, it is not a perfect experience, at all, I would say it borders being usable, which in all honestly is a a great success from Steam. This ...
Modded Matt
January 10, 2014, 07:12:53 AM by Modded Matt
Views: 704 | Comments: 2

There's no doubt that 2013 was good for gamers. The indie gaming scene thrived, there were big launches of established franchises to keep the fanboys happy and the end of the year brought the launch of the PlayStation 4 and Xbox One.

2014 looks like it will be another banner year, perhaps because it might signal a significant shift in the way people play.

It might be the year that virtual reality (VR) becomes established as a popular way to go gaming.

Oculus Rift has brought its latest prototypes to the Las Vegas tech show

Hi-tech firm Oculus Rift is the poster child for this movement. Interest in the VR headset it is developing has been feverish since its debut on Kickstarter in August 2012.

That crowdfunding campaign raised $2.4m (1.5m), 10 times as much as Oculus Rift sought. Between then and now the firm has raised a further $75m from investors to fund development.

Sony HMZ-T3Q

Sony's headset covers almost the entire field of vision of its wearer
Those who have slipped on the bulky, early versions of the headset and dipped into the virtual worlds it conjures up at previous trade shows have joined its fan base. Almost everyone who tries it on praises the sense of immersion it bestows.

The interest in VR continued at CES 2014 and was even kicked up a notch as Sony announced a rival for the Rift in the shape of an improved version of its own HMZ-T3Q headset.

But experts say VR has to overcome some very real issues.

"VR headsets face a significant problem that won't be overcome in the near term," says James McQuivey of analyst firm Forrester.

"They're not good enough to keep up with the sophisticated way the brain processes visual and spatial information, including...
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