Author Topic: 9 Mode Jump Drop Shot Hex (12f1822)  (Read 37010 times)

Offline johnscrub

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #120 on: December 21, 2015, 04:05:53 PM »
Just get a 8 pin dip socket and wire your controller accordingly to the setup u want to run then u can test your codes out and easily  re flash your 12f1822 micochip. U can try his zombie mode if it doesent work I have one I can dig up for u.
thanks am waiting on some chips to come in but will not get them till after christmas

WHITE 4ND N3RDY

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #121 on: December 21, 2015, 04:32:27 PM »
Here the 8 pin sockets I was talking about!http://m.ebay.com/itm/10-x-8-pin-DIP-IC-Sockets-Adaptor-Solder-Type-Socket-/260825758293?nav=SEARCH

If u wire the socket up u can just slide your chip in and out instead of desoldering and resoldering the mod chip Every time u want to re flash the chip.

It will make programming and testing your creations much more streamline if your using sethmods free xb1 hex creator.

Offline johnscrub

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #122 on: December 21, 2015, 04:44:12 PM »
yes i have a handful of those lieing around from when i was modding 360 controllers.thank you

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #123 on: December 22, 2015, 08:01:49 PM »
johnscrub,
  I haven't tried auto-aim myself with the new zombies, so I don't know for sure. But the old auto-aim mode for my mods relied on aim-assist where pulling the left trigger would "snap" to a zombie if you already had them in your reticle. So to do auto-aim I would just pulse the left trigger repeatedly.

An easy way to test it would be to play a game and try to pulse the left trigger yourself as quickly as you can to see if the reticle will follow a zombie that is moving side to side at all. If it half-way works "manually" then we should be able to automate it into a mode.

Offline leonemax81

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #124 on: April 09, 2016, 05:25:08 AM »
Hi what are the soldering points for this new PCB?


Offline RDC

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #125 on: April 14, 2016, 02:26:05 AM »
Pins 1, 2, 6, 7 and 8 all go to the exact same places.

Pin 3 goes to TP105

Pin 5 goes to TP104
Screwing up is one of the best learning tools, so long as the only thing you're not learning is how to screw up.

Offline leonemax81

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #126 on: April 16, 2016, 11:40:05 PM »
Thanks friend, all also installed on this new version of PCB, but sometimes it happens that no taccare the LT button fires a single shot alone !!!

Offline leonemax81

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #127 on: August 15, 2016, 01:09:42 PM »
Where are the new points for Xbox One controller Slim?

Thanks RDC:
http://www.acidmods.com/forum/index.php/topic,43981.msg327562/topicseen.html#new
« Last Edit: August 15, 2016, 01:11:56 PM by leonemax81 »

Offline kikok

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #128 on: September 18, 2016, 05:21:54 PM »
can you fix the link please thank you in advance

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #129 on: September 24, 2016, 10:01:34 AM »
Sorry. It's fixed.

http://tinyurl.com/gsecxs9

Offline kikok

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #130 on: September 24, 2016, 04:32:34 PM »
thank you very appreciated

Offline leonemax81

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #131 on: May 19, 2017, 12:08:08 PM »
The speed does not work on a new Xbox One SLIM controller, can you know what are the working points for the new controller.

Update:

Here are the photos, these are the points I used:







The rapid does not work !!
« Last Edit: May 20, 2017, 12:51:54 AM by Brian 503 »

Offline leonemax81

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #132 on: May 24, 2017, 06:30:29 AM »
no one answers? :clap:

Offline Modded Matt

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #133 on: May 24, 2017, 12:35:00 PM »
your piecing :censored: together asking people if it will work in broken :censored:ty English. your going to have to do the leg work, but anther post like this will be your last. 
« Last Edit: May 24, 2017, 12:36:53 PM by Modded Matt »

Offline leebron

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #134 on: September 08, 2017, 01:00:18 PM »
Hi guys. Iam having som problems after an install. The chip works as it suppose to, but after the install the left analog stick keeps going upwards. Anyone gotta clue what i could have done wrong?





Dont hate the player, hate the game.

Offline RDC

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #135 on: September 08, 2017, 01:23:24 PM »
Can't make out anything in those pics. You have wires run over the LSY pot leads, the blue and green ones, so they may be getting pinched there causing the issue or there could be a solder bridge there at those 3 solder joints.
Screwing up is one of the best learning tools, so long as the only thing you're not learning is how to screw up.

Offline leebron

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #136 on: September 08, 2017, 11:59:41 PM »
Can't make out anything in those pics. You have wires run over the LSY pot leads, the blue and green ones, so they may be getting pinched there causing the issue or there could be a solder bridge there at those 3 solder joints.

Yeah i agree, the photos was crap. And i should use diffrent colours cable for all pins. Will try desolder it and see if it still doesnt work.
Will take new better pictures if i cant figure it out.. thanks anyway :tup:
Dont hate the player, hate the game.

Offline sch1sm

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #137 on: September 12, 2017, 11:33:03 PM »
Has anyone been able to get this to work on the new Xbox One S controller?