Author Topic: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]  (Read 39122 times)

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #60 on: November 20, 2012, 08:10:54 AM »
Can i find the best speeds for burst in mode 7 & 8?

I thought these mods are for rapidfire and not for burst?

Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #61 on: November 20, 2012, 12:56:22 PM »
Can i find the best speeds for burst in mode 7 & 8?

I thought these mods are for rapidfire and not for burst?

Mode 7 & 8 is not for burst but the speed in normal fire and burst is the same, you can find the best speed in the mode 7 or 8 only to make the list.

Offline jozecuervoo

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #62 on: November 20, 2012, 01:23:56 PM »
Well, this is the list of modes that I would like:

MODE 1 - BLACK OPS 2 (23||0)
MODE 2 - MW3 MK14 W/RAPIDFIRE (24||5)
MODE 3 - MW3 MK14 NO RAPIDFIRE (24||3)
MODE 4 - BLACK OPS 1 (20||2)
MODE 5 - MW2 (same as the original code)
MODE 6 - COD 5 (PATCHKILLER)
MODE 7 - ADJUSTABLE (set on #195 for halo series)
MODE 8 - ADJUSTABLE 3 ROUND BURST (you can adjust the speed burst for each COD)


With this code you will kick ass on every single game  :tup:

Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #63 on: November 20, 2012, 02:55:38 PM »
Well, this is the list of modes that I would like:

Sounds good, but you don't specify what mode need parchkiller (Duty Cycle) in each one, for example in COD BO 1 need duty cicle for a best speed, if you are tested this speed, do you tested in mode 7 or 8?

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #64 on: November 20, 2012, 02:58:04 PM »
sQs i understand.

I think jozecuervoo's list is too much COD focused.

sQs's new list covers more shooters.

I personally like this code because it covers a wide range of games. I play GoW3, CoD and BF3. With other code's I need to reprogram every time is swith a game.

I will test your list tomorrow and provide some feedback.


Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #65 on: November 20, 2012, 05:10:02 PM »
I will test your list tomorrow and provide some feedback.

Thank you, do not forget that the speeds that I used in my last list is only was representative to set an example, the idea is that you provide a list with an speed you've tested before in each one of the modes, I hope your contribution, greetings.

Offline jozecuervoo

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #66 on: November 20, 2012, 08:26:39 PM »
Ok, I know that my list is almost just for COD, but, you can use the adjustable mode 7 to play GoW series or Battlefield(I don't have it).

And about my list, I tested all the speeds with the mode 7. I have tested black ops 1 with the mode 8 and it didn't work good for me.


But I have another idea, what if all the modes were adjustables, lets say 6 programables modes

MODE 1 NORMAL CYCLE
MODE 2 NORMAL CYCLE
MODE 3 NORMAL CYCLE
MODE 4 NORMAL CYCLE
MODE 5 NORMAL CYCLE
MODE 6 DUTY CYCLE (for cod 5 and maybe someone will use this mode for testing).

Personaly, I don't like the burst modes, but if you want to add 1 mode with burst, it's ok for me.

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #67 on: November 25, 2012, 03:02:14 PM »
Well, this is the list of modes that I would like:

MODE 1 - BLACK OPS 2 (23||0)
MODE 2 - MW3 MK14 W/RAPIDFIRE (24||5)
MODE 3 - MW3 MK14 NO RAPIDFIRE (24||3)
MODE 4 - BLACK OPS 1 (20||2)
MODE 5 - MW2 (same as the original code)
MODE 6 - COD 5 (PATCHKILLER)
MODE 7 - ADJUSTABLE (set on #195 for halo series)
MODE 8 - ADJUSTABLE 3 ROUND BURST (you can adjust the speed burst for each COD)


With this code you will kick ass on every single game  :tup:

Normal cycle 194 (23||3) did work better for me with Black Ops 2.

I play only offline. Is there any difference in mod block between online and offline?

Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #68 on: November 25, 2012, 08:34:47 PM »
Is there any difference in mod block between online and offline?
In all COD almost always varies the speed Between online and Offline

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #69 on: December 01, 2012, 02:39:42 AM »
My speeds are usuless then for online gamers. Some input from online gamers would be nice.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #70 on: December 09, 2012, 11:26:28 AM »
 Not sure if anyone has really got an answer but i read above that the 330 resistors are needed for CG and it shows in the diagram. To me it looks like only one? IS it to both triggers? The link above for installation does not show any 330ohm resistors for the CG board...which is why i am confused sorry for n00bish question just like to do things right the first time around.

Offline Phantom

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #71 on: December 09, 2012, 03:17:37 PM »
you dont need the 330ohm resistors for a CG board, just the 100ohm going to the LED's.

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #72 on: December 10, 2012, 09:01:35 AM »
What about matrix2 boards?

Do we need resistors for triggers on these?

Offline jozecuervoo

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #73 on: December 10, 2012, 10:33:00 AM »
For the CG instalation you only need a 100ohm resistor for the LED, for the MATRIX you need 1 330ohms resistors for each triggers and 1 100ohm resistor + 1 1N4148 diodes for each LED

Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #74 on: December 10, 2012, 02:30:24 PM »
What about matrix2 boards?

Do we need resistors for triggers on these?
For install matrix2 just install like matrix1

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #75 on: December 10, 2012, 03:39:57 PM »
I did install this code in a cg2 about a year ago. I still use this one.
I will install the next version in a matrix2 controller.
Following this topic for an update.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #76 on: December 10, 2012, 05:45:29 PM »
you dont need the 330ohm resistors for a CG board, just the 100ohm going to the LED's.

Thanks for the response sir. I see a 10k ohm going to the right tac? that 10k and the 2-100ohms are all i need for a cg board right? and one more dumb thing is the diagram for dead bug or legs down?
« Last Edit: December 10, 2012, 05:49:56 PM by MrIS »

Offline Phantom

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #77 on: December 10, 2012, 06:02:26 PM »
Thanks for the response sir. I see a 10k ohm going to the right tac? that 10k and the 2-100ohms are all i need for a cg board right?

yes.

the pins face down, you can see in the diagram the PIC has a dot next to pin 1.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #78 on: December 10, 2012, 06:18:08 PM »
 :victory: 

Thanks for the quick response i just got done placing the tac buttons. Now i can move on with the rest.
               Thanks again,
                              Brian

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #79 on: December 11, 2012, 01:50:28 PM »
Okay it worked thanks for the supprot. Is there any chance of trying to get asm file so i can change the speeds around for Black OPS 2 or can the developer of the code make me a quick change up for BO2. 8sps..or the best speeds that will work fast in BO2.

Offline jozecuervoo

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #80 on: December 12, 2012, 05:49:08 AM »
Okay it worked thanks for the supprot. Is there any chance of trying to get asm file so i can change the speeds around for Black OPS 2 or can the developer of the code make me a quick change up for BO2. 8sps..or the best speeds that will work fast in BO2.

He is making a new version of the code, it will support black ops 2 and others fps :D

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #81 on: December 12, 2012, 09:35:36 AM »
I think he is waiting for some input from other members. Read the whole topic, you will understand.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #82 on: December 12, 2012, 04:01:59 PM »
      Well good deal wasn't to sure if he was working on a new code. I read all the posts and from what i got was he was taking personal requests for a certain hex people wanted. So sorry for my misunderstanding. Don't want people thinking i am unappreciative cause it is obviously over my head..lol. Only other mod i have used was the BMU3 where you could use the .ASM file to adjust it. lol Thanks all for the replies i will keep reading on and standing by with patience.

Offline sQs

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #83 on: December 12, 2012, 06:31:40 PM »
Actually I waited proposals including speed (obviously based on this hex), I have not all the games and why I asked your help and make a new one compatible with most of today's games.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #84 on: December 14, 2012, 02:53:10 AM »
Ah, I know someone said the sweet spot for FAL and SMR was 8 sps. Bu ti am not sure if you made me a code with this hex. that skaled with 8 sps to 14 sps i could test andlet you know what ones where good and what ones where blocked? try and put a 9sps on the cycle duty that way i can see is the duty cycle makes a difference. If you want to . Not sure of any of the fire rates though.

Offline Phantom

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #85 on: December 14, 2012, 03:06:10 AM »
I tested the FAL with Flex the fastest i could get was 12.82 SPS, hex value of 39. the duty cycle didnt make any difference, if anything it made it worse.

Offline yasin

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #86 on: December 14, 2012, 04:15:39 AM »
sQs, maybe you could release a version focused on CoD series. In the mean time we can wait for speeds for others games.

Offline MrIS

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #87 on: December 15, 2012, 04:37:19 AM »
  I will wire one of my other matrix controllers with flex's code then . thanks for the advice and help.

Offline Fareham dave

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #88 on: December 17, 2012, 01:01:23 AM »
this is a great code man, keep up the good work. i am only having 1 little problem with it, every now and then it starts firing by itself and wont stop. i have to remove the battery 2 or 3 times to stop this from happening. when it start firing by itself its a slow sps but when i pull the trigger it jumps right up in speed. i have checked my controller for any pinched wired and double checked the setup but cant find any faults. i thought it was my play and charge kit so i tried it with normal batteries and still getting the same thing. still all in all a great code when its not going crazy. it is fitted in a matrix 2 by the way.

Offline jozecuervoo

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Re: sQs RapidF 2TC (8 MODES) (FREE-RELEASE-HEX) [Final Revision]
« Reply #89 on: February 13, 2013, 11:29:16 AM »
this is a great code man, keep up the good work. i am only having 1 little problem with it, every now and then it starts firing by itself and wont stop. i have to remove the battery 2 or 3 times to stop this from happening. when it start firing by itself its a slow sps but when i pull the trigger it jumps right up in speed. i have checked my controller for any pinched wired and double checked the setup but cant find any faults. i thought it was my play and charge kit so i tried it with normal batteries and still getting the same thing. still all in all a great code when its not going crazy. it is fitted in a matrix 2 by the way.

Try this code with a new chip.

Thank you, do not forget that the speeds that I used in my last list is only was representative to set an example, the idea is that you provide a list with an speed you've tested before in each one of the modes, I hope your contribution, greetings.

Well, what if all the modes were adjustables, lets say 6 programables modes

MODE 1 NORMAL CYCLE
MODE 2 NORMAL CYCLE
MODE 3 NORMAL CYCLE
MODE 4 NORMAL CYCLE
MODE 5 NORMAL CYCLE
MODE 6 DUTY CYCLE (for cod 5 and maybe someone will use this mode for testing).

Personaly, I don't like the burst modes, but if you want to add 1 mode with burst, it's ok for me.

 

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